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Contact Civateteo 死1血1聖2の魔法を持つ霊体の指揮官Civateteoを召喚します Contact Civateteo ジェム 疲労 内部ID 183 25 使用 水中判定 効果 効果量 儀式 Summon Commander 主属性 主Lv 効果発生数 射程距離 Blood 2 1 副属性 副Lv 効果範囲 命中補正 Death 2 0 領域 Lv 防御判定 抵抗判定 Blood 5 専用国家 EA Mictlan, MA Mictlan, LA Mictlan ゲーム内説明文 The mage-priest sits at a crossroads or in a graveyard for a week. After seven days, a Civateteo will appear. The mage persuades her to serve the Hungry God. Civateteo are noblewomen who died in childbirth and are called back to haunt the living. They are dressed in dark tattered robes and their faces and arms are covered with white chalk. They are shriveled and terrible to behold. They have priestly powers as well as skills in the dark arts. 和訳 魔法神官は、1週間、交差点か墓地に座ります。7日後に、Civateteoは現れます。魔術師は、飢えた神に仕えるよう彼女を説得します。Civateteoは、出産で死亡した貴族の婦人で、生けるものに付きまとうために呼び戻されます。彼女らは黒いぼろぼろのローブを着ており、その顔と腕は白いチョークに覆われています。彼女らは目にするだけで恐怖を覚えさせ、委縮させます。彼女らには聖職者の力と闇の魔法の力があります。 注記 死と血の魔法を扱える聖職者の召喚魔法。Mictlanは死の魔法を扱う神官は擁さないので、英雄などの運に頼らないならば恩恵は大きい。 血の魔法による召喚ではあるがアンデッドでありデーモンとは見なされない。亡霊らしくEtherealを持ち、事故死しにくいのが売り。アンデッドとして冷気と毒には耐性を持つ。 後衛のようではあるが、HP20で戦闘スキルも案外高く、装備を整えてやれば接近戦もこなせる。Fear効果もあるので、士気の低い敵を散らすのも得意。Sacredなので祝福も受けられる。 それでいて指揮上限もかなり高いので、祝福を必要とする部隊の指揮官として用いても良い。通常指揮80、アンデッド指揮115はなかなかに偉大である。 またアンデッドの聖職者ということで下等アンデッドの無償作製が可能。Longdeadなら死体も人口も不要なので、間に合わせの壁役が必要なら暇な時に作製しておくと良いだろう。 Civateteoとは耳慣れない名前だが、アステカ神話において出産で死んだ女性のことを言うらしい。Wikipediaにも記事があるので興味があれば調べてみると良い。 コメント 名前 コメント
https://w.atwiki.jp/keroro00innovator/pages/4614.html
Amazing Travel DNA Amazing Travel DNA アーティスト AZALEA 発売日 2019年12月11日 レーベル ランティス CDデイリー最高順位 1位(2019年12月11日) 週間最高順位 2位(2019年12月17日) 月間最高順位 3位(2019年12月) 年間最高順位 28位(2020年) 初動総合売上 31389 累計総合売上 39198 週間1位 収録内容 曲名 タイアップ 視聴 1 Amazing Travel DNA ラブライブ! サンシャイン!! キャラソン 2 空中恋愛論 3 メイズセカイ CD/総合ランキング 週 月日 CDシングル 総合シングル 順位 週/月間枚数 累計枚数 順位 週/月間枚数 累計枚数 1 12/17 1 27825 27825 2 31389 31389 2 12/24 2 4810 32635 3 5591 36980 3 12/31 18 839 33474 839 37819 4 20/1/7 10 468 33942 15 468 38287 2019年12月 2 33942 33942 4 38287 38287 5 1/14 17 339 34281 339 38626 6 1/21 233 34514 233 38859 7 1/28 211 34725 211 39070 2020年1月 783 34725 70 783 39070 8 2/11 128 34853 128 39198 配信ランキング Amazing Travel DNA 週 月日 デジタルシングル 順位 週/月間DL数 累計DL数 1 12/17 10 2831 2831 空中恋愛論 週 月日 デジタルシングル 総合シングル 順位 週/月間DL数 累計DL数 順位 週/月間枚数 累計枚数 1 12/17 13 2311 2311 17 1538 1538 メイズセカイ 週 月日 デジタルシングル 総合シングル 順位 週/月間DL数 累計DL数 順位 週/月間枚数 累計枚数 1 12/17 15 2230 2230 18 1505 1505 関連CD New Romantic Sailors Braveheart Coaster GALAXY HidE and SeeK
https://w.atwiki.jp/icpctrain/pages/34.html
AOJ1166 Amazing Mazes サイト http //judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=1166 lang=jp 解説 渾身のギャグの問題です。 入力を理解しましょう。1と0は壁の存在の有無を示しています。 1 0 1 0 1 0 この入力において、1行目は縦に壁があること、2行目は横に壁がない・あるが連続すること、3行目は縦に壁がないこと、4行目は横に壁がある・ないが連続すること、5行目は縦に壁があること、を示します。 マップ全体を覆う壁は存在が自明なので入力に現れていないことに注意する必要があります。 図を描くと一発で理解できますが面倒で描いてません(クソ) 入力を理解したらそのデータを配列に格納します。取りあえず2つの方式を挙げます。 3次元配列では、wall[四方向][今いるy座標][今いるx座標] = 1(通行可能) | 0(通行不可) 4次元配列では、pass[ny][nx][今いるy座標][今いるx座標] = 1(通行可能) | 0(通行不可) とすれば良いでしょう。問題の制約が高さも幅も2以上30以下であるので、4次元配列を作っても解けます。メモリは食いますがわかりやすいです。
https://w.atwiki.jp/bfgmatome/pages/185.html
ゲーム情報(登録されているタグ) シリーズ>Big Kahuna Reef ジャンル>パズル ジャンル>マッチ3 製作会社>Reflexive Entertainment 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/1001/bigkahunareef2chai/index.html 日本語 紹介文 Go Hawaiian all over again! This spectacular and explosively charged match-game of adventure will captivate you as you dive with Humpback Whales, discovering new and exotic fish at every turn. Creative designers from around the world deliver over 750 of the most delightful and fantastical levels ever to be found in the deep blue sea. With its breathtaking effects, dynamic explosions and thousands of new levels to download online, what are you waiting for? Come back to an underwater paradise! An Explosively Charged Match Game Of Adventure Over 750 Awesome and Fantastical Levels Explore Underwater Realms And Discover Exotic Sea 画像 « » var ppvArray_0_e139555ff14ef0014c2fa3048b1e797b = new Array(); ppvArray_0_e139555ff14ef0014c2fa3048b1e797b[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Big+Kahuna+Reef+2+-+Chain+Reaction&file=en_bigkahunareef2chai-screen1.jpg ; window.onload=function(){ ppvShow_0_e139555ff14ef0014c2fa3048b1e797b(0); }; function ppvShow_0_e139555ff14ef0014c2fa3048b1e797b(n){ if(!ppvArray_0_e139555ff14ef0014c2fa3048b1e797b[n]){ alert( 画像がありません ); return; } ppv_0_e139555ff14ef0014c2fa3048b1e797b$( ppv_img_0_e139555ff14ef0014c2fa3048b1e797b ).src=ppvArray_0_e139555ff14ef0014c2fa3048b1e797b[n]; ppv_0_e139555ff14ef0014c2fa3048b1e797b$( ppv_link_0_e139555ff14ef0014c2fa3048b1e797b ).href=ppvArray_0_e139555ff14ef0014c2fa3048b1e797b[n]; ppv_0_e139555ff14ef0014c2fa3048b1e797b$( ppv_prev_0_e139555ff14ef0014c2fa3048b1e797b ).href= javascript ppvShow_0_e139555ff14ef0014c2fa3048b1e797b( +(n-1)+ ) ; ppv_0_e139555ff14ef0014c2fa3048b1e797b$( ppv_next_0_e139555ff14ef0014c2fa3048b1e797b ).href= javascript ppvShow_0_e139555ff14ef0014c2fa3048b1e797b( +(n+1)+ ) ; } function ppv_0_e139555ff14ef0014c2fa3048b1e797b$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 412 名前: 名無しさんの野望 投稿日: 2009/09/16(水) 22 33 43 ID QNk2bjxJ . 407 20本以上の3マッチングゲーやったけど Big Kahuna Reef 2 - Chain Reactionに勝てるのは無いと思う。 連鎖の時の爽快感もそうだけど他人の作った面を自動でDL出来るシステムなんで 永遠といっていいほどプレイしつづけられるよ。 私は飽きたけどw コメント 名前 コメント トップページに戻る
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[編集] Over the last few days, we ve seen a lot of requests from players for us to make improvements to the auction house. ここ数日にかけて、オークションハウスに関する多くの要望をプレイヤーから頂いています。 We ve also seen questions regarding what, if any, changes are being made to the AH in 1.0.4. その点に関して、1.0.4でオークションハウスでどこまで変更があるのかとも耳にしています。 While we ve already talked about many of the updates we have planned, we know some players may have missed those discussions. 予定していた更新内容に関してこれまで伝えてきましたが、一部のプレイヤーには未だ応えられてない事を承知しています。 So, rather than make you wait for the patch notes, we ve put together a list of everything that s changing in 1.0.4 for you below. それ故に、パッチノートを待たせるよりも、1.0.4の更新内容の全てを以下によってお伝えします。 Take a look さぁ見てくれ: General Improvements 基本の改善: Players can now cancel their auctions at any point so long they do not have any active bids on them (it will still take five minutes for a listed auction to become searchable, however). プレイヤーはBIDされていない品物ならば、いつでも出品をキャンセルすることが可能(5分経ち、AHに検索されるまで待つ必要はありますが) We ve increased the maximum stack size of gold per listing from 100,000 to 1,000,000. The current minimum listing price will remain the same per stack. 最大のゴールドのスタック量を10万から100万に変更。現状の最小表示価格は同様のスタックで表示される。管理人:すまん、これよく判らん。RMAHのゴールド取引の事だろうか…?>「流通最低価格は、1スタックあたりこれまでと同額のまま」という意味では? We ve added description text to several error messages. We ve also improved several existing descriptions so that they more clearly describe why you ve encountered an error. サーバーエラーメッセージの追加。同時に既存のメッセージも、どういったエラーが出ているのか分かりやすくなる様に改善。 Search Improvements 検索の改善: We re upping the allowed number of "Preferred Stats" per search from 3 to 6. 検索項目数を現在の3つから6つへ。 We re upping the number of digits you can enter in the "Min Value" field for equipment searches from 3 to 5 (i.e. you can now search for values 999). 最小値を設定した項目の文字数を3から5に変更。(要するに999以上の数値を絞り込めるようになる)管理人:要するにHealGrobeを検索に追加して、5000とかで検索できるということだろう。(いままでは3桁の最大999しか設定できなかった) We ve replaced “Minimum Damage” with “Average Damage” as a searchable stat, which can be calculated as follows (Min Damage + Max Damage) / 2. So, for example, searching for an Average Damage of 12 will find an item with 10-14 damage, 12 Minimum damage, or 24 Maximum damage. "Minimum Damage(最小ダメージ)" の検索項目を "Average Damage(平均ダメージ)" に置き換えて検索できるようになる。計算式は以下の通り【( 最小ダメージ+最大ダメージ) ÷ 2 】例を挙げると、検索で平均ダメージ "12" を設定すれば、 "10-14ダメージ増加" や "最小ダメージ12増加" や "最大ダメージ24増加" が表示される事になる。 Stat increases which come from slotted gems will no longer be factored in when searching for equipment. Instead, your search criteria will only take into account the base stat values for an item. 装備品の検索時、ソケットの宝石によるステータス増加は反映されない。そのかわり、検索の基準はアカウントの基本ステータスを基にして検索される。管理人:すまん、これもよく判らん。もしかしたら職業毎のメインステータスのみ加算した値で検索するとかそういうことかも。自信なし>take into accountは考慮するという意味の熟語かと。なので素直に、アイテムの基本性能だけで検索するって意味でいいと思います。 Armor, DPS, Buyout, and Time Left columns are now sortable columns in the Search tab. 『Armor値』 『DPS』 『Buyout』 そして 『Time Left』 は今後、1つのタブ内でソートできるようになる。管理人:現状は全タブでソートしてしまう UI Improvements UI(UserInterface:見た目)の改善: The Auctions tab and Completed tab will now refresh whenever one of your items has been purchased. 『Auctions』 タブと 『Completed』 タブは今後、一つでも品物が購入されれば更新される。 Whenever an auction expires or is cancelled, the listing price of that item will now display in the Completed tab. 時間切れになったり、キャンセルされた品物の値段は今後、 『Completed』 タブに表示されなくなる。 Tooltips have been added for items in the Completed tab (which means you ll be able to see the stats of the items you ve purchased or sold, as well as items which failed to sell or were cancelled). 『Completed』 のアイテム情報が表示されるようになる。(つまりあなたが購入したり売れたりしたアイテムのステータスを確認できるようになります、売れなかったりキャンセルされたもののようにね。) Tooltips have been added for commodities. 日用品に関してもアイテム情報が表示されるようになる。 Item Compare tooltips have been added to the Recommended Items page. アイテムを比較した情報が 『Recommended Items(推奨アイテム)』 ページに表示されるようになる。 In addition to these improvements, we re also fixing several bugs with the auction house UI and functionality (many of which you reported on these forums). これらの改善に追加して、オークションハウスのUI(見た目)や機能性に関する様々なバグを修正します。(多くはこのフォーラムで報告されたものです) Bug Fixes バグ修正: Auction house filters are no longer case-sensitive. 絞込み時、今後は大文字小文字の区別をしない。 Players can now search for stats on Legendary items! Yay! プレイヤーは今後、伝説級(レジェンダリー)アイテムのステータスを設定できる!ヤッホウ! The Recommended Items page will now display quivers for demon hunters even if you have a two-handed ranged weapon equipped. デーモンハンターが両手遠隔武器を装備している場合、 『The Recommended Items(推奨アイテム)』 ページは今後、矢筒も表示されるようになる。 Witch doctor s Corpse Spider bonus is now listed when searching for mojos. ウィッチドクターの 『Corpse Spider』 ボーナスは 『mojo』 の絞込みリストに追加される。 And, last but not least, we ve fixed several issues with affixes not displaying correctly or being unavailable for equipment searches そして最後に、でもまだ全てではないもの、いままで表示されなかった付加効果や、装備できない装備の検索に関して:"Attack Speed" is now a searchable affix for quivers 『Attack Speed(攻撃速度)』 の絞込みが 『quivers(矢筒)』 にたいして行えるようになる。 Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range 『装備可能レベルの引き下げ』効果のついた装備品は今後、そのレベルに対応した検索結果に正しく表示されるようになる。 Searches will now properly filter results according to the set Minimum and Maximum values for"Life per Spirit Spent" 『Life per Spirit Spent』の最小・最大値の検索結果が正確に一致した値で表示されるようになる。 And there you have it! Please note that thisisn t a preview, and that the above list represents every change we are making to the auction house in 1.0.4. これで以上だ!覚えておいてくれ、これは【予定】ではない、上記のリストは1.0.4でオークションハウスに適用されるんだ。 While the list is exhaustive for this patch, it s definitely not the end of the road -- we still have additional improvements planned for 1.1.0 and for the long-term. このリストは今回のパッチのあまなすところ全てだが、これで終わりなわけじゃない――我々は更なる改良を1.1.0で予定している、長期間かけてね。 We don t have a lot of juicy details to share right now on that front, but we ll be sure to provide more information as development continues 今はその甘美な情報を教えられないけれど、開発を続けて更なる情報をお伝えすることを約束しよう。
https://w.atwiki.jp/warband/pages/608.html
ui_texture_detail|テクスチャの質 ui_max_frame_rate|最大フレームレート ui_enable_bumpmap|バンプマッピングを使用する ui_disable_blood|血を隠す ui_disable_music|音楽を無効にする ui_disable_sound|効果音を無効にする ui_enable_cheats|チートを有効にする ui_enable_edit_mode|エディットモードを有効にする (注意:ゲームが遅くなります) ui_enable_pixel_shaders|ピクセルシェーダを使用する ui_enable_sound_variation|サウンドに多様性を持たせる ui_enable_vertex_shaders|描画方式 ui_shadow_quality|影の質 ui_directx_7|DirectX 7 ui_directx_9|DirectX 9 ui_show_framerate|フレームレートを表示する ui_start_windowed|ウインドウモードにする ui_trialmode_caption|認証 ui_trialmode|お手数ですが、あなたのシリアルキーでMount Blade Warbandを動かしてください。あなた特有の16桁のシリアルキーはあなたの箱に入れられているコピーの中に含まれています。\n現在どんな理由でもゲームを起動したくないなら、あなたはまだトライアルモードをプレイし続けることができますが、しかしキャラクターレベル8を超えて進めることができないでしょう。 ui_launch_buy|TaleWorlds.comでライセンスを購入 ui_launch_faq|認証に関する質問 ui_trialmode2|今すぐ認証してゲームを遊ぶには... ui_trialmode3|他の方法... ui_trialmode4|認証プロセスによる質問を見る... ui_serial_key_caption|Serial Key ui_notification_serial_input|あなたのシリアルキー(コピー ペースト推奨) を入力して認証ボタンをクリック ui_activate|アクティベート ui_paste|貼り付け ui_notification_serial_internet_connection|アクティベートにはインターネットに接続する必要があります ui_notification_serial_offline|また、このコンピュータがインターネットへのアクセス手段がないなら、あなたは以下を使用できます。 ui_manual_activation|マニュアル認証 ui_offline_activation|オフライン認証 ui_manual_activation_caption|マニュアル認証 ui_offline_activation_caption|オフライン認証 ui_cancel2|キャンセル ui_close|閉じる ui_ok2|OK ui_activation_successful|ゲームの起動に成功しました。 ui_activation_successful2|後日のためにシリアルキーを保管してください。 新しいコンピュータにMount Blade Warbandをインストールしたいなら、あなたは将来、再びそれを必要とするかもしれません。 ui_activation_denied|起動を拒絶されました! ui_notification_serial_already_used|別のコンピュータで シリアルキーは既に使用されています。 あなたは数週間 このコンピュータで ゲームを再開するのを 待たなければなりません。 ui_notification_unable_to_connect_to_activation_server|起動サーバに接続できません! ui_notification_unable_to_connect_to_activation_server2|インターネット接続が 適切に行われているか 確認してから、 再度試してください。ファイアウォールを 設定している場合、 ゲームがインターネットへ 接続するのを許可する 必要があります。 いずれの手段も失敗した場合は、 手動でアクティベーションしてください。 ui_incorrect_serial_number|シリアルキーが間違っています! ui_incorrect_hardware_hash|ハードウェアのハッシュが間違っています! ui_incorrect_activation_code|アクティベーションコードが間違っています! ui_cant_write_to_registry|レジストリへの書き込みが出来ません! ui_video|映像 ui_audio|音声 ui_game|ゲーム ui_advanced|詳細 ui_mount_and_blade_is_ready|Mount Blade Warband is ready. ui_notification_trial_mode|Mount Blade Warbandは体験版で起動しています。 プレイヤーのレベルが 6になるまで自由にゲームを遊べます。 以降も続ける場合は、 taleworlds.comから ライセンスを購入してください。 オンラインでライセンスを購入してから、 ゲームをアンロックするまでわずか一分ほどです。 ui_there_are_no_modules_installed|モジュールがインストールされていません! ui_notification_new_version|A newer version of Mount Blade Warband was found.\nCurrently installed version is %d.%d%d%d.\nLatest version of Mount Blade Warband is %d.%d%d%d.\nYou can download the new version from www.taleworlds.com. ui_new_version_found|New Version Found! ui_notification_unable_to_retreive_new_version|Unable to retrieve new version info. Please try again later. ui_new_version|New Version ui_notification_latest_version|The installed version of Mount Blade Warband is the most current one. ui_mount_and_blade_is_up_to_date|Mount Blade Warband is up-to-date! ui_off|オフ ui_continue_playing_the_trial_mode|体験版で続ける ui_faq_caption|FAQ ui_faq_text|Q What is activation?\r\nA The activation system is a user-friendly copy-protection method which is based on distributing a unique serial key along with each copy of the game. You need to activate the game once on every computer that you want to play the game with your serial key. After activating once, you don't need to do anything else to play such as keeping the game disc in the drive. As long as you keep your serial key, you will be able to activate and play the game easily, even after many years.\r\n\r\nQ Where can I find my serial key?\r\nA Each boxed copy of the game includes a unique serial key. Different vendors may distribute the keys in different ways, but it is typically attached to the cover of your printed manual. If you have purchased your game online, then the online vendor should supply you your serial key.\r\n\r\nQ How does the activation process work?\r\nA The game creates a hash-value from the specifications of your computer and sends it to an activation server over the internet together with your serial key. The activation server registers the serial key to your computer and responds with an activation number, which then unlocks the full mode of the game.\r\n\r\nQ Can I activate the game on multiple computers?\r\nA Yes, you can. But please remember that the game is licensed to you for your own personal use. The activation server may reject a serial key temporarily if it is used on too many computers in a short period of time. \r\n\r\nQ The program stops to respond after I click on the activate button.\r\nA Sometimes it may take up to half a minute to carry out the activation process. Be patient, the game will eventually report the result.\r\n\r\nQ My computer does not have access to the internet. How can I activate the game?\r\nA In this case you may use manual activation. Just click on "Enter Your Serial Key", and then "Manual Activation" buttons. You will still need to open up the manual activation web-page from another computer that is linked to the internet.\r\n ui_auto_adjust|自動調整 ui_screen_size|画面解像度 ui_antialiasing|アンチエイリアス ui_use_desktop_resolution|デスクトップの解像度 ui_play|Mount Blade Warband をプレイ ui_check_for_new_version|新しいバージョンをチェックする ui_configure|設定 ui_configure_caption|Configure ui_mountandblade_website|Mount Blade Warband Website ui_current_setting| Current Module ui_manual_activation_text1|1) In your web browser, open the following address ui_manual_activation_text2|2) In the webpage that opens enter your serial key... ui_manual_activation_text3|3) ...and this machine's hardware hash ui_manual_activation_text4|4) The page will then give you an activation code. Enter or paste it below and click OK. ui_activation_code|Activation Code ui_force_vsync|垂直同期をオンにする ui_module_newer_than_application|The module you selected has been specified NOT TO WORK with the current version of the game. You are strongly advised not to run this setting. To remedy this, you may try checking for a newer version of the game. ui_module_older_than_application|The module you selected has been created for an older version of the game and may not work with the current version of the game. You may go ahead and try running it but there is a chance that you will run into difficulties. To remedy this, you may check if a newer version of the module is available. ui_m_low|低 ui_m_high|高 ui_m_ultra_high|最高 ui_force_single_threading|強制的にシングルスレッドにする ui_not_enough_memory|It seems that you currently have %d MB of available total physical and virtual memory. Mount Blade Warband requires at least 700 MB of available memory in order to run without a problem. If Mount Blade Warband continuously crashes during your play, please close some of your programs before starting Mount Blade Warband or increase your virtual memory from Control Panel - System menu. ui_install|Install Mount Blade Warband DirectXText|"Mount Blade Warband requires DirectX 9.0c or above to run. This computer does not meet the requirement. To fix the problem you need to download and install the latest version of DirectX from Microsoft's website. Would you like to visit TaleWorlds DirectX Download page now?" NoMountAndBladeText|"Mount Blade Warband has not been installed on this computer. Please download the full installer from www.taleworlds.com and use it to install the game." ui_SavegamesText|"Do you want to keep your save files?" ui_trialmode_online|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 7. To continue further, you need to enter a serial key and activate the game. If you have already purchased the game, please enter your serial key now. If not you may easily purchase the game from Taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_launch_activate|Enter Your Serial Key ui_trialmode2_online|After buying a license, you will obtain your serial key.\nTo unlock the full mode just proceed to... ui_trialmode3_online|Or, if you don't wish to purchase the game yet you can also... ui_trialmode4_online|Our online sales process is fully secure and we greatly respect our customers' rights to security, privacy, having backup copies of their game and upgrading their computers/hardware. If you'd like to learn more about our sales policy, please take a look at ui_ondemand_textures|要求に応じてテクスチャを読み込む ui_language|言語 ui_steam_not_running|Steam could not be initialized properly. Steam must be running to play this game. ui_switch_to_turkish_explanation|Oyunun dilini Turkce'ye cevirmek ister misiniz? ui_switch_to_turkish_yes|Evet ui_switch_to_turkish_no|Hayir ui_new_version_message|A newer version of the game is available. Do you wish to visit the download page now? ui_enable_version_check|バージョンチェックを有効にする ui_disable|無効にする ui_yes2|はい ui_no2|いいえ ui_new_version_message2|A newer version of the game is available. Please visit the online portal you purchased the game from to download the new version.
https://w.atwiki.jp/dust514/pages/18.html
DUST 514 is a constantly evolving game.Futere version will include more features,improved functionality and bug fixes. NEW FEATURES Items Heavy Machine Gun Shotgun Nanite injector(non-final asset) Remote explosive Boosters Environment New dynamic sky and fog system Mechanics Basic scan system implemented. Passive scanning possible on entities. UI in-progress. Squad orders Players can now place squad orders- Attach, Defend, Capture, and Rally- on entities. Fitting Items in a fit can be restocked to the desired amount directly from the fitting page. Multi-channel voice and text chat. Playeres will now auto-join Corp Chat when entering game, Team Chat when entering a match and Suad Chatwhen joining a squad. Contacts Add,block and watch other players. Quick weapon switch Tap to cycle between weapons and equipment. Contest streaming Progress loading bars include more detailed status of download. In-game Aurum purchasing Ability to purchase AUR packs from the Playstation Store directly from the game client. IMPROVEMNTS Art and UI New Caldari Large Railgun and Gallente Blaster models Option UI redesigned Character portraits added allowing players to choose from a pre-rendered list of portraits character creation Animations and VFX jamming and overheating VFX on weapons. Improved death animations - directional and explosive. Ladder climing animations. Blood impact effects onmkill shot. Deferred lighting on muzzle flash. Environment Updated Biomass outpost(New roof tops, vehicles replaced cargo containers, two new towers). Improved mini-map fidelity. Mechanics Improved LAV and HAV handling. New skills and tweaks to existing skills. Nerfed AV grenade damage against infantry. Reduced sniper rifle scope sway and increased scoped tracking speed. Increased Armor plate module bonus to offset speed reduction. Reduced movement speed in scoped mode to help address strafe-dancing. Three starting militia fits given to newly created characters. Increased starting skill allotment. Technical Game settings are now saved loccally on your PS3 instead of on the DUST servers. Bug fixes Client sometimes fails to join a battle. Crash when entering a battle from the MQ. Player s shield/armor bar is empty and no weapon can be selected after learning full skill. Killing the player piloting the drop ship will not be recoreded on the killboard. No ISK, AURUM, item or config of fitting after selecting a character. Able to target driver and passengers with vehicle modules while in 3rd person view. The default remote shield booster doesn t work on the Limbus. Recticle is permanently fully expanded for weapons tha don t have dispersion enabled. Kill/Death stats are not correctly incremented when the victim is in a turret. Missing message body for player join/leave game events. The damage multiplier of the two logisitics LAV is incorrect. Known Issues in the current build Marketplace Region jumping may cause the unallocated aurum lost. The "SORT"function does not work in the Marketplace. Some placeholder images in the Market place are place holders The Marketplace category loading speed is low Category description in the Marketplace may overlap with the group tab The cheapest unallcated Aurum packs in user s account will be assigned to the character s wallet regardless of which Aurum pack the character purchased from the in-game Title Store The spinner will freeze for up to 5 seconds when opening the "Buy AUR" window "Nan" is displayed if the character has no ISK or AUR when restocking AUR and ISK s icons and digits do not share the same colors schemes Animation Third person animation will not be refreshed when running back and forth Third person animation is shaky when he is caught by the first time in a certain distance Installation turret rotation animation in first person view is jumpy Jumping while zooming in with sniper rifle wikk cause the first person camere to shake Graphics On rare occasions the Minimap may appear with the wrong color when joins a new battle Effects On rare occasions user may see bleed-out effect after respawn UI NEOCOM- the back button does not take effect before pages are loaded There is a brief delay when switching between UI pages on NEOCOM Users is required to choose a Fit before he spawns into a battle, even he has flagged one of his Fits as Favorite When there is only 1 remaining item in the user S Assets list, that type can still be fitted to character or vehicles, which will cause that Fit to become invalid defenders do not see the MCC s health indicator The "unlimited" indicator of Clone Reserve is too small All Squad leaders other than Squad 0 cannot be displayed The recticle of the Swarm Launcher will disappear if the user spawns on a Dropship Under heavy lag conditions the user may observe false players with no nametags MCC shied bar is displayed incorrectly after the user returns from overview map Collision Vehicle s large turret may block the camera if the user is using the small turret In rare locations, the user s first person camera may raise if he collides with walls, vehicles or installations When climbing ladders, the user s first person camera may clip into his weapons if he changes the camera angles quickly Game Mechanics On rare occasions turrets may disappear on the installations On rare occasions the user may get stuck in the bleed-out state after being killed Anti MCC turret B will stop working after turret A and C have been hacked No installations will be displayed from the installtion menu in Overview Map 3rd party compatibility On very rare occasions the user may get stuck on the character selection screen in Merc Quarters if unplugging network cable after selecting a character On very rare occasions PS3 may crash when the user quit the game On very rare occasions user may get a data corrukt message in game, restarting the title resolves the issue
https://w.atwiki.jp/2chdeadrising2/pages/58.html
CASE0で使える武器一覧 ■表の見方 名称:ゲーム内の名称 和名:日本語名 回数:弾数 攻:攻撃方法 殴 鈍器等の殴りつける武器 突 直線的に突く武器 斬 刃物系の武器 射 射撃武器 投 投げつける武器 被 敵に被せる武器 噴 敵に噴射する武器 刺 敵に突き刺す武器 収:収納可能 組:組み合わせ可能(コンボ武器可能) AA:ALTERNATE ATK有り(攻撃ボタン長押し) 種別:強化本の種別 B Magazine(Building) 工具の耐久性が3倍になる 名称 和名 回数 攻 収 組 AA 種別 備考 2x4 角材 - 殴 ○ × × B Acetylene Tank? ガスボンベ(アセチレン) - 殴 × × × B 撃つと飛んでいき爆発 Acoustic Guitar? アコースティックギター - 殴 ○ × ○ 長押しは被せ攻撃 Ad Board? スタンド看板 - 殴 × × × Assault Rifle? アサルトライフル 60 射 ○ × × 連射 Baseball Bat 木製バット - 殴 ○ ○ ○ Battery バッテリー - 殴 × ○ ○ B Bench ベンチ - 突 × × × 壊すと2x4が出現 Bike Forks バイクフォーク - 殴 × × × イベントアイテム Blue Spray Paint スプレー缶(青) 100% 噴 ○ ○ × Bow and Arrow 弓矢 20 射 ○ × × Bowie Knife 大型ナイフ - 斬 ○ × ○ Bowling Ball? ボーリングボール - 殴 ○ × × AIM時長押しで投球速度が上がる Bowling Pin? ボーリングピン - 殴 ○ × × Box of Nails 箱入り釘 20 投 ○ ○ × Brick? ブロックレンガ - 殴 ○ × ○ B 長押しすると投げる Broadsword ブロードソード - 斬 ○ × ○ ジャンプ斬り可 Broom Handle デッキブラシの柄 - 殴 ○ × × Push Broomが壊れるとこれになる Bucket バケツ - 被 ○ ○ × B Cactus Plant? サボテンの鉢植え - 殴 × × × Cardboard Cutout? キャラクターパネル - 殴 × × × Cardbord Box? 段ボール箱 - 殴 × × × 壊すとアイテム Cash Register? レジ - 殴 × × × 壊すとお金 Casino Chips? カジノチップ 30 投 ○ × × Chainsaw チェーンソー - 斬 × ○ ○ B Chef Knife 包丁 - 斬 ○ × ○ Construction Hat 工事用ヘルメット - 殴 ○ ○ × B Cooking Oil? 料理油のボトル - 殴 ○ × × Cooking Pot 寸胴鍋 - 殴 × × ○ Crowbar? 釘抜き - 殴 ○ × × B Dolly? ボンベ用カート - 殴 × × × Donkey Lamp? ロバの置物ランプ - 殴 ○ × × Engine バイクエンジン - 殴 × × ○ イベントアイテム Fancy Small Chair? 椅子(小) - 突 × × ○ Fancy Tall Chair? 椅子(高) - 突 × × ○ Fire Extinguisher 消化器 100% 噴 ○ × × Flashlight 懐中電灯 - 殴 ○ × × Folding Chair パイプ椅子 - 殴 × × ○ Football ラグビーボール - 投 ○ × × Garbage Bag ゴミ袋 - 殴 × × × 壊すとアイテム Garbage Can ゴミ箱 - 殴 × × × 壊すとアイテム Gasoline Canister ガソリン携行缶 - 殴 ○ × ○ イベントアイテム Gems 宝石 20 投 ○ × × Green Spray Paint スプレー缶(緑) 100% 噴 ○ ○ × Gumball Machiene? ガム販売機 - 殴 × × × Handbag ハンドバック - 殴 ○ × × 壊すとお金 Handgun ハンドガン 30 射 ○ × × Handle Bars? バイクハンドル - 殴 ○ × × イベントアイテム Highback Oak Chair? 椅子 - 突 × × ○ Keg? ビール樽 - 殴 × × × Ketchup ケチャップ 100% 噴 ○ × × Large Barrel? 樽 - 殴 × × ○ 長押しは樽を被せる Large Wrench? 大型レンチ - 殴 ○ × ○ B Lawn Dart ダーツ - 投 ○ × × 大きく放物線を描いて飛ぶ Leaf Rake 熊手 - 殴 ○ ○ × Mail box? 郵便ポスト - 殴 × × × Metal Garbage Can? 金属製ゴミ箱 - 殴 × × × 壊すとアイテム Military Case? ミリタリーケース - 殴 × × × 壊すとアイテム Mining Pick? ピッケル - 殴 ○ × ○ B Moose Head? 鹿の被り物 - 装 × × ○ 単発は突き上げ。押しっぱなしで突進する Motor Oil 自動車オイルのボトル - 殴 ○ × × Mustard マスタード 100% 噴 ○ × × Newspaper 新聞紙 - 殴 ○ ○ × Newspaper Box 新聞販売機 - 殴 × × ○ 壊すとNewspaperが出現 Night Stick? トンファー - 殴 ○ × × Paddle? ボートのパドル - 殴 ○ ○ ○ Pallet 運搬用パレット - 殴 × × × B 壊すと2x4が出現 Pan? フライパン - 殴 ○ × × コンロで温めると攻撃変化 Pitchfork ピッチフォーク - 突 ○ ○ × B Plates? お皿 20 投 ○ × × Playing Cards? トランプ 20 投 ○ × × Power Drill 電動ドリル - 突 ○ ○ × B Propane Tank ガスボンベ(プロパン) - 殴 × ○ × B 撃つと爆発 Purple Spray Paint スプレー缶(紫) 100% 噴 ○ ○ × Push Broom デッキブラシ - 突 ○ × ○ B MA ブラシ部で突く AA 柄の部分で殴る 壊れるとBroom Hundle?になる Pylon パイロン - 被 ○ ○ × B Queen? 女王蜂 - 投 ○ × × 使うと周囲のゾンビを即死させる Round Potted Plant 円形鉢植え - 殴 × × × Saw Blade? 電動ノコの刃 - 投 ○ × × Scissors はさみ - 刺 ○ × × Servbot Musk? コブンの被り物 - 被 ○ × × Serving Tray? トレイ - 殴 ○ × × Shampoo? シャンプー - 投 ○ × × Shotgun ショットガン 20 射 ○ ○ × 広範囲 Shower Head シャワーヘッド - 刺 ○ × × Sledge Hammer スレッジハンマー - 殴 ○ × ○ B Small Potted Plant? 小さな鉢植え - 殴 ○ × × Sniper Rifle スナイパーライフル 20 射 ○ × × Steel Shelving? スチール棚 - 殴 × × ○ Stick Pony? スティックポニー - 突 ○ × ○ Stool? スツール - 突 × × ○ Tire? タイヤ - 被 × × × Utility Cart カート - 他 × × × イベントアイテム MAで押しゾンビを轢ける。乗り物操作可能 Water Bottle? ウォーターボトル - 殴 ○ × × Water Cooler? ウォーターサーバー - 殴 × × × 壊すとWater Bottle?部が外れる Wheel バイクホイール - 殴 × × × イベントアイテム 比較しやすいように表にしてみました。見辛いようでしたら戻してください。コンボ武器は除外。Broom HandleとExsanguinatorは見つからなかったので省略しています。 -- 名無しさん (2010-09-23 20 21 52) Broom Handle は Push Broom が壊れると柄の部分だけに変化します。 -- 名無しさん (2010-09-24 01 34 58) Exasnguinator は本編のコンボ武器なので移動でいいと思います。 http //dead-rising.wikia.com/wiki/Exsanguinator -- 名無しさん (2010-09-24 01 36 14) 前後の余分なセルを削除 -- 名無しさん (2010-09-24 18 24 12) チャックさんが腕をあげたらしくCASE0でコンボ不可でも本編では可能になってる武器もある。 -- 名無しさん (2010-09-26 15 17 51) wikiでは一応、CASE0と本編のコンボ武器は分けて編集していきたいとおもってます。 -- 名無しさん (2010-09-27 01 47 47) 名前 コメント
https://w.atwiki.jp/ageofconan/pages/23.html
Wrath Tree Nature's Wrath,5 ranks, Tier 1 Melee hits have a (fairly high) chance to apply a buff to you which will increase the of healing of the next Blood Flow you cast. The buff stacks 10 times, but in a non-traditional way. You don't get more applications of the buff, however the modifier to your healing listed on the tooltip will stack higher as you hit. At it's maximum the buff will double the healing from the next Blood Flow. Ursine Onslaught,5 ranks, Tier 2 Increases the damage from Ursine Brawl combo hits, maxing out at 40% increased damage at rank 5. Animalistic Fury,5 ranks, Tier 2 Adds damage to melee hits. Aspect Untamed Regeneration,5 ranks, Tier 3 Stance-like click on, click off buff with no maintenance cost, and a 5s cooldown to activate/deactivate. Adds to natural (i.e. in and out of combat) health, mana, and stamina regen. 10% increased damage taken when activated. Crushed Bones, 5 ranks, Tier 3 Increases damage from Internal Bleed combo hits, but not the Internal Bleed dot. Aspect Skulk, 5 ranks, Tier 3 Stance-like click on, click off buff with no maintenance cost, and a 5s cooldown to activate/deactivate. Effect TBD. Improved Grizzled Hide,3 ranks, Tier 4 Adds 1/2/3% to all physical invulnerabilities. Poisoned Hide, 3 ranks, Tier 4, Pre-Req Improved Grizzled Hide Enemies hitting you have a (low-to-moderate, estimates at 25%) chance of getting applying a small poison debuff for 5 seconds. (Debuff deals 22 damage per second for 5 seconds at level 37) Crushed Organs, 3 ranks, Tier 4 Increases damage dealt by the Internal Bleeding DoT effect by 10/20/30%. Spell Battle Roar, 1 rank, Tier 5 Applies a 3% damage buff to you and group, and increases you and your groups health pool maximum by a moderate amount (scales with level). 30s duration, 60s cooldown. Spell Ursine Roar, 3 ranks, Tier 5, Pre-Req Battle Roar 10 second Debuff on all enemies in a 180 degree 7m long arc in front of the caster, 40s cooldown. Reduces Physical and Magical damage by 5%/rank. Rupture, 1 rank, Tier 5 Increases damage from Crush Armor by 10%, and decreases the cooldown by 1.5s. Ursine Rush, 3 ranks, Tier 6 On activation ability. Charges a target (4-5 step range), performs one weapon swing, and applies a small DoT debuff. Additional ranks increase DoT damage. Spell Stone Hide, 3 ranks, Tier 6, Pre-Req Poisoned Hide TBD Spell Claws of the Reaper, 5 ranks, Tier 6 TBD Shards of Earth, 5 ranks, Tier 7 TBD Combo Bloodthirst, 5 ranks, Tier 7 TBD Weight of the World, 2 ranks, Tier 7 TBD Spirits of the Earth, 5 ranks, Tier 8, Pre-Req Shards of Earth TBD Rampage, 3 ranks, Tier 8, TBD Spirits of the Debased, 5 ranks, Tier 8, Pre-Req Combo Bloodthirst TBD Nature's Revenge, 1 rank, Tier 9, Pre-Req Spirits of the Earth TBD Combo Bewilder, 1 rank, Tier 9, Pre-Req Spirits of the Debased TBD Spirits Tree Blood Warrior, 5 ranks, Tier 1 On casting Blood Flow you get a 15s buff that increases your melee damage slightly. Stacks 5 times. Blood Flow will refresh the buff duration, so you can pre-stack it before fights and then maintain it. Additional ranks increase magnitude of the damage buff. Empowered Renewal, 5 ranks, Tier 2 Increases the damage dealt by the melee hit that triggers renewal. Increases damage by 10% per rank. Improved Spirit of the Bear, 5 ranks, Tier 2 Increases bonus health from Spirit of the Bear by (initial reports put the increase at 10% per rank, other people have tested it and found the increase much larger, e.g. 100%, further testing requested). Also adds a small amount of natural health regen. Deft Renewal, 3 ranks, Tier 3, Pre-Req Empowered Renewal The Renewal HoT has an added evasion buff effect. Maxes out at 5% evasion with full ranks. Spell Rune of Slaughter, 5 rank, Tier 3 While active, melee hits have a chance to affect the target with a 10s Rune of Slaughter debuff, stackable up to 5 times. Each application lowers physical immunities to a maximum of 5%. Higher ranks increase the proc rate on melee swings. 20s buff, 60s cooldown. Aspect Blood Fever, 5 ranks, Tier 3 Aspects are stance-like click on, click off buffs with no maintenance cost, but a 5s cooldown to activate/deactivate. Applies a damage bonus (20% at rank 5, presumably 4/8/12/16/20% progression) which increase with ranks and a 50% healing penalty. Spell Grace of Nature, 1 rank, Tier 4 100% root immunity for your party for 6 seconds. 40 Second cooldown. Removes already active root debuffs. Blood Champion, 5 ranks, Tier 4 On activation ability. The next Blood Flow applies a 10s damage buff (20% at rank 5, presumably 4/8/12/16/20% progression). 30s cooldown. Combo Ether Theft, 1 rank, Tier 4 TBD Spell Spirit Totem Venom, 3 ranks, Tier 4 TBD Spell Rune of Aggression, 1 rank, Tier 5 TBD Improved Ether Theft, 2 ranks, Tier 5, Pre-Req Combo Ether Theft TBD Spell Rune of Grounding, 1 rank, Tier 5 Increases spell damage immunity (unclear whether this scales with level or not, current reports it being a small increase), and reduces movement speed by 75% for 15 seconds. TBD cooldown. Spell Manifestation Rabies, 1 rank, Tier 5 TBD Wild Energy, 3 ranks, Tier 6 TBD Untamed Energy, 3 ranks, Tier 6, Pre-Req Wild Energy TBD Spell Manifestation Regrowth, 3 ranks, Tier 6 TBD Improved Manifestation Rabies, 3 ranks, Tier 6, Pre-Req Spell Manifestation Rabies TBD Balance of Nature, 5 ranks, Tier 7 TBD Spell Claws of Life, 5 ranks, Tier 7 TBD Blood Healing, 5 ranks, Tier 8 TBD Spirit Walker, 3 ranks, Tier 8 TBD Improved Adrenaline Surge, 5 ranks, Tier 8 TBD Spell Iron Hide, 1 rank, Tier 9 TBD Spell Booming Roar, 1 rank, Tier 9
https://w.atwiki.jp/warband/pages/695.html
qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_Gate_was_destroyed.|Gate was destroyed. qstr_drawbridge_was_destr|drawbridge was destroyed. qstr_Battering_ram_was_de|Battering ram was destroyed. qstr_Portcullis_was_destr|Portcullis was destroyed. qstr_Draw_bridge_was_dest|Draw bridge was destroyed. qstr_A_World_of_Ice_and_F|A World of Ice and Fire v9.2 qstr_YouTube _Produno|YouTube Produno qstr_Twitter _@therealpro|Twitter @therealproduno qstr_Wishlist_SpaceSlog_o|Wishlist SpaceSlog on Steam qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of {s3}. qstr_Done|Done qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantile |Mercantile qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantile_policies_|Mercantile policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_Cancel|Cancel qstr_Dictate_the_peace_te|Dictate the peace terms qstr_Select_the_castle_an|Select the castle and the amount of money and check the boxes to activate the demand. The demands are combined if both boxes are checked. qstr_1000_silver_stags|1000 silver stags qstr__Continue_| Continue qstr_Select_the_number_of|Select the number of skirmishers you wish to deploy. qstr_____SPY_REPORTS____| SPY REPORTS qstr_Based_on_your_curren|Based on your current leadership skill, you may deploy up to {reg2} spies. qstr_You_currently_have_{|You currently have {reg3} spies deployed. qstr___No_spy_selected__| No spy selected qstr___CONTINUE__| CONTINUE qstr_castle|castle qstr_food_stores|food stores qstr_town|town qstr_village|village qstr_cattle|cattle qstr_You_prepare_a_messag|You prepare a message for your spy in {s1}, ordering him to .. qstr__Return_| Return qstr__Poison_the_wells_| Poison the wells qstr__Poison_the_{s3}_| Poison the {s3} qstr__Cause_dissent_| Cause dissent qstr_____| qstr_Do_it|Do it qstr_Make_it_so|Make it so qstr_Have_your_fun|Have your fun qstr_I_shall_purchase_the|I shall purchase the concoction and have it in the well within 24 hours, my {reg59?Lady Lord}. qstr__You_do_not_have_the| You do not have the required silver stags to finance this mission. qstr_I_ll_have_the_cattle|I'll have the cattle feverish within the next 24 hours my {reg59?Lady Lord}. qstr_Within_the_next_24_h|Within the next 24 hours, I'll have the grainer looking like a refuse pile. qstr_It_will_take_12_hour|It will take 12 hours or more, my {reg59?Lady Lord},^but I shall have every man, woman and child fighting in the streets. qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_adventuri|Go back to adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_silve|Wealth {reg0} silver stags qstr_Inventory _{reg0}_si|Inventory {reg0} silver stags qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_Unpaid|Unpaid qstr_None|None qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Kingdom_Tributes |Kingdom Tributes qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_{s30}{reg1}{reg2}{re|{s30}{reg1},{reg2},{reg3},{reg4},{reg5},{reg6},{reg7},{reg8},{reg9},{reg10},{reg11},{reg12},{reg13},{reg14},{reg15},{reg16},{reg17},{reg18},{reg19},{reg20},{reg21},{reg22},{reg23},{reg24}/ qstr__Return_to_menu_| Return to menu qstr_Bank|Bank qstr_Deposit_Amount|Deposit Amount qstr_Deposit_Interest|Deposit Interest qstr_Iron_Bank|Iron Bank qstr_{reg6}|{reg6} qstr_{reg6}%|{reg6}% qstr_The_Iron_Bank_is_the|The Iron Bank is the main bank in Braavos and arguably the most powerful financial institution in the Known World.^^ You can see the banks ships docked at the Purple Harbour and the front court looks as grand as the people inside. The bank is famous for its discretion and secrecy, though one would be wise to remember if debts are not paid back when promised, the Iron Bank will have its due. qstr_If_you_are_known_to_|If you are known to this establishment, you can deposit and store stags here. Stags deposited here will earn interest on the amount every month as long as you are favourable with Braavos. qstr_You_currently_owe_th|You currently owe the Iron Bank {reg4} silver stags. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Borrow|Borrow qstr_Pay_off_your_debt|Pay off your debt qstr_Make_Payment|Make Payment qstr_Head_to_secure_depos|Head to secure deposit area qstr_Deposit/Withdraw|Deposit/Withdraw qstr_You_must_select_an_a|You must select an amount to borrow. qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 silver stags. qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{s9}|{s9} qstr_{reg2}|{reg2} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_{reg5}|{reg5} qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. If you hold a birthright to these lands and you are of noble blood, you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. Buying an existing acre costs {reg9} silver stags, while it sells for {reg10} silver stags. Building a new one requires {reg11} silver stags. The rent paid to landowners currently accumulates to {reg13} silver stags per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_{s2}|{s2} qstr_Verify|Verify qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_do_have_enough_r|You do have enough renown or you do not have any birthright to perfrom this action. qstr_{reg7}|{reg7} qstr_You_do_have_enough_re|You do have enough renown or you do not have any birthright to perform this action. qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} silver stags. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_This_is_the_gambling|This is the gambling screen. Hold down control key while clicking on an item to purchase or sell it. qstr_Money _{s1}|Money {s1} qstr_You_don_t_have_enoug|You don't have enough money. qstr_He_don_t_have_enough|He don't have enough money. qstr_Sovereign_colour_of_|Sovereign colour of the {s0} qstr_Red |Red qstr_Green |Green qstr_Blue |Blue qstr__| qstr_HTML_code _{s0}|HTML code {s0} qstr_Default|Default qstr_Randomize|Randomize qstr_We_believe_the_enemy|We believe the enemy has {reg1} troops ready for battle. qstr_We_ve_paid_a_bit_of_|We've paid a bit of gold to assure that {s1} aids us. Their party is {reg1} troops strong. qstr_We_ve_paid_a_bit_of_g|We've paid a bit of gold to assure that {s1} aids us, but we must be watchful for possible betrayal. Their party is {reg1} troops strong. qstr_{s1}_will_most_assur|{s1} will most assuredly aid the enemy, bringing {reg1} troops to battle. qstr_We_believe_{s1}_will|We believe {s1} will withdraw from the coming battle. All {reg1} of them faint at the sight of blood. qstr_{s1}_is_obligated_to|{s1} is obligated to join us, bringing {reg1} troops to battle. qstr_{s1}_will_join_us_br|{s1} will join us, bringing {reg1} troops to battle. qstr_{s1}_feels_no_obliga|{s1} feels no obligation to aid us. We have not done them many favours in the past. qstr__Report_^_Dispositio| Report ^ Disposition of nearby parties in a position to join in battle. qstr___Continue__| Continue qstr__of_the_{s2}.| of the {s2}. qstr__Insult_{s1}.| Insult {s1}. qstr__Buy_food_supplies_f| Buy food supplies from {s1}. qstr__Challenge_{s1}_to_a| Challenge {s1} to a duel. qstr__Send_an_amphorae_of| Send an amphorae of wine to {s1}, as a gift. qstr__Send_a_poisoned_amp| Send a poisoned amphorae of wine to {s1}, as a gift. qstr__Compose_a_message_t| Compose a message to {s1}{s9} qstr_View_Current_Message|View Current Message qstr__Cancel_Message__| Cancel Message qstr_{s3}|{s3} qstr_{s8}|{s8} qstr__Send_Message_| Send Message qstr__Cancel_Message_| Cancel Message qstr__RETURN_| RETURN qstr_Gazing_at_the_maimed|Gazing at the maimed and the dead of your latest victory. You order your troops to qstr_Bury_the_dead_gather|Bury the dead, gather and share any loot as is common. qstr_You_estimate_this_wi|You estimate this will take 3 hours. qstr_Leave_the_dead_to_ro|Leave the dead to rot but take first claim on the looted corpses. qstr_You_estimate_this_wil|You estimate this will take 2 hour. qstr_Bury_the_dead_and_le|Bury the dead and leave all the loot. qstr_You_estimate_this_will|You estimate this will take 2 hours. qstr_Leave_quickly_and_pr|Leave quickly and press on with your journey. qstr_Your_victory_has_inc|Your victory has increased the morale of your men. qstr_You_estimate_this_will_|You estimate this will take 1 hour. qstr_Burn_the_dead_in_an_|Burn the dead in an offering to R'hllor, gather and share any loot as is common. qstr_Burn_the_dead_in_an_o|Burn the dead in an offering to R'hllor and leave all the loot. qstr_Drown_the_dead_in_an|Drown the dead in an offering to the Drowned God, gather and share any loot as is common. qstr_Drown_the_dead_in_an_|Drown the dead in an offering to the Drowned God and leave all the loot. qstr_Bury_or_burn_the_dea|Bury or burn the dead, gather and share any loot as is common. qstr_After_the_bloody_bat|After the bloody battle you decide to qstr_Deal_with_any_women_|Deal with any women, children and some companions of the wounded and dead. qstr_Join_some_of_the_oth|Join some of the others and try to gather as much gold as possible. qstr_The_wealth_provided_|The wealth provided by your master is enough. You fall in line and do as your told. qstr_Your_lord_is_not_hap|Your lord is not happy and expresses this openly with you. He does not associate with sycophants. qstr_Your_lord_gifts_you_|Your lord gifts you some iron rings and a few stags as a symbol of your bravery. qstr_Your_lord_gifts_you_a|Your lord gifts you a warriors bracelet as a reward for your courage. qstr_You_and_your_lord_sh|You and your lord share some cheers and he congratulates you on the victory. qstr_Name _{s1}^Level _{r|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_{s1}|{s1} qstr_Attributes |Attributes qstr_{s3}^STR _{reg1}^INT|{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s4}^AGI _{reg1}^CHA|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr_Please_select_a_comp|Please select a companion as the commander for the coming battle.^^Current commander {s0}. qstr_{s1}^HP _{reg1}/{reg|{s1}^HP {reg1}/{reg2} qstr_Arms |Arms qstr_{s2}^None|{s2}^None qstr_{s2}^{s3}|{s2}^{s3} qstr_{s2}^{s4}{s3}|{s2}^{s4}{s3} qstr_{s2}^^Gear |{s2}^^Gear qstr_{s2}^^Horse |{s2}^^Horse qstr__Back_to_shop_| Back to shop qstr_Strength|Strength qstr_Riding|Riding qstr_Pdraw|Pdraw qstr_Pthrow|Pthrow qstr_1_hand|1-hand qstr_2_hand|2-hand qstr_Polearm|Polearm qstr_Archery|Archery qstr__X_bow_| X-bow qstr_Throwing_|Throwing qstr__Slings| Slings qstr__Mode| Mode qstr____to_next_lvl_| (to next lvl) qstr_If_you_can_see_this_|If you can see this, buy a new cpu. qstr___Weapons_| -Weapons- qstr___Armour_| -Armour- qstr_________________n/a_| n/a qstr_{reg1}|{reg1} qstr_Rides|Rides qstr_Walks|Walks qstr_Startpage_set__Quick|Startpage set (Quick View) qstr_Back_to_shop|Back to shop qstr__[?]_| [?] qstr_Hotkeys ^HOME_=_Set_|Hotkeys ^HOME = Set startpage^RMB = Exit to menu^ESCAPE = Quick View^BACKSPACE = Back to shop (if visited) qstr___Quit2__|- Quit2 - qstr__Quick_View_| Quick View qstr_______| qstr_Attributes|Attributes qstr_Skills|Skills qstr_Proficiencies|Proficiencies qstr_STR |STR qstr_AGI |AGI qstr_INT |INT qstr_CHA |CHA qstr_Health |Health qstr_Level |Level qstr_To_next_lvl _|To next lvl qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Weapon Master^Shield^Athletics^Riding^Horse Archery^Looting^Foraging^Sailing Master^Navigation^Trainer^Tracking^ qstr_Tactics^Path_finding|Tactics^Path-finding^Spotting^Inventory Management^Wound Treatment^Surgery^First Aid^Engineer^Persuasion^Entertainment^Leadership^Trade qstr_10|10 qstr_One_Handed_Weapons ^|One Handed Weapons ^^Two Handed Weapons ^^Polearms ^^Archery ^^Crossbows ^^Throwing ^^Slings qstr_350^^350^^350^^350^^|350^^350^^350^^350^^350^^350^^350 qstr__{reg1}_| {reg1} qstr__100%__| 100% qstr__30_| 30 qstr__3333333333_| 3333333333 qstr__Weapons_|-Weapons- qstr__Armour_|-Armour- qstr_n/a_________________|n/a qstr_{s9}_feels...|{s9} feels... qstr_{s6}|{s6} qstr_your_choice_of_compa|your choice of companions, qstr_{s7}|{s7} qstr_your_style_of_leader|your style of leadership and... qstr_the_general_state_of|the general state of affairs.^------------------------------ qstr_Morale _____________|Morale ^^Origin qstr_State ______________|State qstr_Start_page_set__Exte|Start page set (Extended View) qstr__Faction_Relations_R| Faction Relations Report qstr_Player^Relation|Player^Relation qstr_Status|Status qstr_Relation|Relation qstr_War|War qstr_Casus_Belli|Casus Belli qstr_Peace|Peace qstr_Truce|Truce qstr_Alliance|Alliance qstr_Defence_Pact|Defence Pact qstr_Trade_Agreement|Trade Agreement qstr_{s60}|{s60} qstr_{reg59?{reg59}_days |{reg59?{reg59} days } qstr_{reg61}|{reg61} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favourable|Favourable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{reg61}_{reg58?_{reg|{reg61} {reg58?({reg58} U) }Centres qstr_{reg62}_Caravans|{reg62} Caravans qstr_{reg60}_{reg59?_{reg|{reg60} {reg59?({reg59} P) }Lords qstr__Courtships_in_progr| Courtships in progress qstr__Known_Lords_by_Rela| Known Lords by Relation qstr__Character_ _Compani| Character Companions qstr__Done_| Done qstr_Your_supporters|Your supporters qstr_The_Vale|The Vale qstr_Dragonstone|Dragonstone qstr_Norvos|Norvos qstr_The_North|The North qstr_The_Riverlands|The Riverlands qstr_The_Reach|The Reach qstr_All_Sovereignties|All Sovereignties qstr_Braavos|Braavos qstr_The_Iron_Islands|The Iron Islands qstr_Dorne|Dorne qstr_Night_s_Watch|Night's Watch qstr_Free_Folk|Free Folk qstr_The_Khalasar|The Khalasar qstr_Pentos|Pentos qstr_House_Targaryen|House Targaryen qstr_Myr|Myr qstr_Tyrosh|Tyrosh qstr_The_Westerlands|The Westerlands qstr_lorath|lorath qstr_Lys|Lys qstr_Qohor|Qohor qstr_Volantis|Volantis qstr_The_Stormlands|The Stormlands qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_Repair _{reg8}_stags|Repair {reg8} stags qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} stags^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Fleet_Capacity |Fleet Capacity qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, as it requires a sailing master skill to manage boats. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have any sailing master skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher sailing master skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_{s1}_s_Ships|{s1}'s Ships qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_Custom|Custom qstr_Red|Red qstr_Black|Black qstr_Red_and_white|Red and white qstr_Blue_and_white|Blue and white qstr_White_stripes|White stripes qstr_White|White qstr_Rich_white|Rich white qstr_Cheap_white|Cheap white qstr_Greyjoy_sigil|Greyjoy sigil qstr_Sail _{s0}^|Sail {s0}^ qstr_Tarred|Tarred qstr_Black_and_yellow|Black and yellow qstr_Varnished|Varnished qstr_Red_and_yellow|Red and yellow qstr_Green_and_yellow|Green and yellow qstr_Red_and_orange|Red and orange qstr_Green_and_white|Green and white qstr_Plain|Plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_stags|Price {reg7} stags qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_F4___Advanced_format|F4 - Advanced formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_F1___Movement_orders|F1 - Movement orders qstr_F2___Formation_order|F2 - Formation orders qstr_F3___Fire_orders|F3 - Fire orders qstr_F4___Complex_formati|F4 - Complex formations qstr_Ranks|Ranks qstr_Five_Rows|Five Rows qstr_Shield_Wall|Shield Wall qstr_Four_Rows|Four Rows qstr_Wedge|Wedge qstr_Three_Rows|Three Rows qstr_Square|Square qstr_Two_Rows|Two Rows qstr_No_Formation|No Formation qstr_Single_Line|Single Line qstr_Memorize_div._placem|Memorize div. placement qstr_Default_division_pla|Default division placement qstr_____Y^Cancel| Y^Cancel qstr_____X^__Trait| X^ Trait qstr_____B^_Horse| B^ Horse qstr_____A^_Creep| A^ Creep qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Mount|Mount qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_What_will_your_party|What will your party be known as? qstr_By_the_name_entered_|By the name entered above. qstr_Simply_by_my_name _{|Simply by my name {s5}. qstr_What_will_your_fort_|What will your fort be known as? qstr_Simply_by _{s5}.|Simply by {s5}. qstr__{s2}_siege_camp.| {s2} siege camp. qstr_Stamina |Stamina qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_Normal|Normal qstr_High|High qstr_What_name_would_you_|What name would you like to give to your settlement? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_Plan_Deployment|Plan Deployment qstr_You_will_have_{reg1}|You will have {reg1} troops available at the battle's start qstr_Troop|Troop qstr_#_at_start__/_#_in_p|# at start / # in party qstr_/_{reg0}|/ {reg0} qstr_{reg0}|{reg0} qstr_of_{reg0}_troops|of {reg0} troops qstr_Ready_Troops|Ready Troops qstr_Reassess|Reassess qstr_Scrap_All|Scrap All qstr_Too_many_troops^Chec|Too many troops^Check number available qstr_Initial|Initial qstr_Movement_1|Movement 1 qstr_Movement_2|Movement 2 qstr_Formation|Formation qstr_Attack|Attack qstr_Weapon_Type|Weapon Type qstr_Shield|Shield qstr_Skirmish|Skirmish qstr_Hold_Position|Hold Position qstr_Back_10|Back 10 qstr_Forward_10|Forward 10 qstr_Repeat_x|Repeat x qstr_Shield_wall|Shield wall qstr_Ranged|Ranged qstr_Polearms|Polearms qstr_Two_Handed|Two Handed qstr_One_Handed|One Handed qstr_No_Shields|No Shields qstr_Use_Shields|Use Shields qstr_Avoid_Melee|Avoid Melee qstr_Turn_to_weapon_order|Turn to weapon orders... qstr_Prepare_Orders|Prepare Orders qstr_Dispatch_Orders|Dispatch Orders qstr_...Turn_to_positioni|...Turn to positioning orders qstr_Record_Battle_Size_a|Record Battle Size as set in Options qstr_Troop_Assignments|Troop Assignments qstr_Split_Troops_into_Se|Split Troops into Secondary Divisions qstr_Troops_by^_Primary_D|Troops by^ Primary Division qstr_#_in^Main_Division|# in^Main Division qstr_Show/^Hide|Show/^Hide qstr_#_in^Secondary_Divis|# in^Secondary Division qstr_Secondary^Division|Secondary^Division qstr_Disabled|Disabled qstr_Split_Active|Split Active qstr_Clear_All|Clear All qstr_Discard_Changes|Discard Changes qstr_Save|Save qstr_0000|00,00 qstr_Bet _{reg51}_Stag|Bet {reg51} Stag qstr_Money _{reg1}_Stag|Money {reg1} Stag qstr_{reg1}{reg2}|{reg1},{reg2} qstr_Start_Game|Start Game qstr_Find_the_Lady|Find the Lady qstr_You_win!_Try_again?|You win! Try again? qstr_You_lose._Try_again?|You lose. Try again? qstr_Yes|Yes qstr_No|No qstr_You_learn_your_new_f|You learn your new faith quickly and you are taught to recite the Seven Pointed Star - the holy text of the Faith of The Seven - After a week, you are indicted into your new religion.^^ This will require you to stay a week at the septry. Do you still want to covert your religion? qstr_Yes.|Yes. qstr_No.|No. qstr_After_a_week_you_are|After a week, you are indicted into your new religion.^^ This will require you to stay a week at the temple. Do you still want to covert your religion? qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage nearby. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defences. The men engaged in this difficult work will need a reward of 200 stags, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Troop_Tree|Troop Tree qstr_Recruit_Prisoners|Recruit Prisoners qstr_Visit_Camp|Visit Camp qstr_No_one_is_interested|No one is interested this time. qstr_Resume_Travelling|Resume Travelling qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_like|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_Speed_from_sailors |Speed from sailors qstr_Fleet|Fleet qstr_Fishing|Fishing qstr_Second_Outfit|Second Outfit qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Options|Options qstr_Check_Location|Check Location qstr_You_cannot_read._You|You cannot read. You can learn to do so at a citadel. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your settlement qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive settlement will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Religious_Figure |Religious Figure qstr_Bard |Bard qstr_Bottler |Bottler qstr_Whore |Whore qstr_Master_at_Arms |Master at Arms qstr_Smith |Smith qstr_Armourer |Armourer qstr_Maester |Maester qstr_Cook |Cook qstr_Captain_Yoren|Captain Yoren qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Septon|Septon qstr_Old_Gods_Priest|Old Gods Priest qstr_Red_Priest|Red Priest qstr_Drowned_Priest|Drowned Priest qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Bard|Bard qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Alfred|Alfred qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_whore_s_are_avail|No whore's are available. qstr_Marei|Marei qstr_Genna|Genna qstr_Kayla|Kayla qstr_Rosa|Rosa qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Master_at_Arms|Master at Arms qstr_Dismiss/No_Master_at|Dismiss/No Master at arms qstr_Gunthred|Gunthred qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Gregor|Gregor qstr_Dismiss/No_Armourer|Dismiss/No Armourer qstr_No_maesters_are_avai|No maesters are available. qstr_Jaqen|Jaqen qstr_Daario|Daario qstr_Melwyn|Melwyn qstr_Janos|Janos qstr_Dismiss/No_Maester|Dismiss/No Maester qstr_Alliser|Alliser qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff by this amount. Please reduce the number of people to hire! qstr_More|More qstr_Campaign_Type|Campaign Type qstr_ROYAL_SANDBOX_CAMPAI|ROYAL SANDBOX CAMPAIGN qstr_LORDLY_SANDBOX_CAMPA|LORDLY SANDBOX CAMPAIGN qstr_STATIC_WARS_CAMPAIGN|STATIC WARS CAMPAIGN qstr_SANDBOX_CAMPAIGN|SANDBOX CAMPAIGN qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Reduced_to_1/4__Hard|Reduced to 1/4 (Hardest) qstr_Reduced_to_1/2__Hard|Reduced to 1/2 (Hard) qstr_Increased_to_3x_dama|Increased to 3x damage (Hardest) qstr_Increased_to_2x_dama|Increased to 2x damage (Hard) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Warning _The__{s1}__|Warning The '{s1}' and '{s2}' options for this setting can't be disabled any more after you click '{s3}.' qstr_Choose_a_campaign_ty|Choose a campaign type! qstr_Static_Wars_Campaign|Static Wars Campaign Westerosi factions will be locked in diplomacy according to the Wars of the Five Kings.^^Sandbox Campaign The same as above but all factions (except the Night's Watch) are free to declare war and peace as they choose. Much like normal Warband.. qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armour. This option brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest at an inn, your camp site or a settlement from time to time. Lack of rest will lower your troops morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_Disable_the_3D_view_|Disable the 3D view in settlement/village menus to improve the loading time for slower machines.^^Turning this off can help to prevent crashes. qstr_Attack_while_holding|Attack while holding your shield (default hold Right Mouse Button + Left Mouse Button). The short delay is meant to keep the player from mistakenly executing a shield bash during normal fighting.^^The AI will also be able to use this ability. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the centre of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Turning_this_on_allo|Turning this on allows your character to perform a warcry animation when telling your troops to charge. Your character will be un-responsive whilst performing this move. qstr_Turning_this_on_allow|Turning this on allows you to see the distance your projectile has travelled. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_much_damage_is|Set how much damage is received from all lords and companions (heroes). qstr_Set_how_much_damage_is_|Set how much damage is dealt from all lords and companions (heroes). qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_The_player_will_have|The player will have bodyguards in certain locations.^^{s8} qstr_You_can_turn_off_the|You can turn off the invading White Walker armies. Be warned White Walkers and Wights can only be killed with certain weapons.^Removing the Whitewalkers removes a large part of the mod. (A checked box means the whitewalker invasion will NOT happen).^^If turning this back on the invasion will start after the time you selected at the start of the game. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_Your_player_has_the_|Your player has the chance of falling backwards in battles. This enables a realistic way to overcome the walking backwards exploit.^^{s8} qstr_{s3}^^{s4}|{s3}^^{s4} qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Renown |Renown qstr_Reputation |Reputation qstr_Commoner_Trust |Commoner Trust qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_Religion |Religion qstr_Atheist|Atheist qstr_Old_Gods_of_the_Fore|Old Gods of the Forest qstr_R_hllor|R'hllor qstr_The_Faith_of_the_Sev|The Faith of the Seven qstr_The_Drowned_God|The Drowned God qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Trait |Trait qstr_Natural_Leader__Pres|Natural Leader (Press Key U in battle) qstr_Warrior__Press_Key_B|Warrior (Press Key B in battle) qstr_Scars |Scars qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Ships|Ships qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_Inventory _{reg0}_st|Inventory {reg0} stags qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Castles qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Castles |Kingdom Castles qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Map_Colour|Map Colour qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_cannot_do_this_n|You cannot do this now. qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Green|Green qstr_Blue|Blue qstr_{reg11}_{reg12}_{reg|{reg11}, {reg12}, {reg13} qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_^Send_men_to_forage_a|^Send men to forage as your army travels. They return with extra food every half day. qstr_Twenty_men_are_neede|Twenty men are needed. qstr_^Fortify_your_camp_wi|^Fortify your camp with basic defences. The men engaged in this difficult work will need a reward of 200 silver stags, or you could find yourself in trouble. qstr_Your_Settlement|Your Settlement qstr_Wait_Here|Wait Here qstr_Visit_your_Camp|Visit your Camp qstr_You_cannot_build_you|You cannot build your settlement so close to another settlement. qstr_You_are_too_close_to|You are too close to a settlement to camp. qstr_Your_army_morale_is_|Your army morale is low! qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_House_Lannister|House Lannister qstr_House_Bolton|House Bolton qstr_House_Karstark|House Karstark qstr_House_Stark|House Stark qstr_Outlaws|Outlaws qstr_The_Brotherhood|The Brotherhood qstr_Camp_Women|Camp Women qstr_Freeriders|Freeriders qstr_Sellsails|Sellsails qstr_Ironborn_Pirates|Ironborn Pirates qstr_Golden_Company|Golden Company qstr_Mercenaries|Mercenaries qstr_Faith_of_the_Seven|Faith of the Seven qstr_Drowned_God|Drowned God qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defences, food stores, water supplies or loyalty of the defenders. It is a difficult and risky manoeuvre, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They will need 600 stags for their troubles. What type of sabotage would you like them to cause? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Subvert_the_defender|Subvert the defenders. qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to subvert the defenders. qstr_You_do_not_have_the_|You do not have the 600 stags to pay for this mission. qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_sending_a_ra|You are sending a raven.^You can do three kinds of things with a raven give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_l| Relations ^This lord belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a king. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a king. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make him attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewellery valued at 2000 stags to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a raven to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} stags.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a raven. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed stags to pay to messenger. qstr_Port_of_{s1}|Port of {s1} qstr_vSeason|vSeason qstr_vwindstrength|vwindstrength qstr_vwind_direction|vwind direction qstr__near_{s10}| near {s10} qstr_Your_recruiter_who_w|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}! qstr_Your_caravan_sending|Your caravan sending {s12} to {s13} has been defeated {s10}! qstr_Your_messenger_on_th|Your messenger on the way to {s13} has been defeated {s10}! qstr_Your_soldiers_patrol|Your soldiers patrolling {s13} have been defeated {s10}! qstr_A_scout_trying_to_ga|A scout trying to gather information about {s13} has been slain {s10}! qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle but managed to escape. qstr_{s49}{s12}|{s49}{s12} qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}.^^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50}. qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_You_are_hurt_close_t|You are hurt, close to death, weak and blood soaked. You need to be healed quickly. qstr_As_life_fades_you_re|As life fades you're struck with the fury of combat and refuse to die. Adrenalin takes hold and today, you say no to death. qstr_You_re_so_tired_you_|You're so tired you can barely move a muscle. qstr_You_heal.|You heal. qstr_{s0}_|{s0} qstr_+{reg1}_to_party_mor|+{reg1} to party morale qstr_Increases_party_mora|Increases party morale^ and improves leadership and tactics skills qstr_Musical_Instruments |Musical Instruments Increases entertainment qstr_Also_known_as_Dragon|Also known as Dragonglass,^formed from a volcanic gas qstr_The_ancestral_sword_|The ancestral sword of House Dayne.^Said to be made from metal forged from the heart of a fallen star qstr_Valyrian_steel.^Trem|Valyrian steel.^Tremendously strong, yet extremely light.^Said to have been taken from the ruins of Valyria. qstr_Valyrian_steel.^Exce|Valyrian steel.^Exceptionally sharp and tremendously strong, yet light,^keeping its edge and requiring no maintenance.^This weapon will never break qstr_Valyrian_steel_blade|Valyrian steel blade.^Forged out of Valyrian steel from the blade of an adversary of a great Khal long ago^and has been wielded by a number of Khals overtime.^This weapon will never break qstr_Valyrian_steel_blade^|Valyrian steel blade,^upon which Brog swore a blood oath to avenge^the death of Rhaegar and the fall of the Targaryen household.^This weapon will never break qstr_A_large_sword_encomp|A large sword encompassed in fire and blessed by R'hllor.^This sword was gifted to you after defeating the Night King and his army qstr_A_sword_blessed_with|A sword blessed with fire qstr_A_Valyrian_Warhammer|A Valyrian Warhammer once owned by King Robert Baratheon.^This weapon will never break qstr_The_ancestral_Valyri|The ancestral Valyrian steel sword of House Stark.^Exceptionally sharp and tremendously strong, yet light.^This weapon will never break qstr_The_ancestral_Valyria|The ancestral Valyrian steel sword of House Mormont.^Exceptionally sharp and tremendously strong, yet light.^This weapon will never break qstr_This_Valyrian_steel_|This Valyrian steel glaive is a true masterpiece of death and design.^It was wielded and passed down by the High Bearded Priest^as a symbol of power and absolute authority.^This weapon will never break qstr_It_is_unclear_how_a_|It is unclear how a Lannister solider came by such a remarkably crafted dagger.^Maybe he found it in a grand adventure or^looted it off the corpse of a fallen foe.^Either way, it is yours now. qstr_This_helmet_feels_st|This helmet feels sturdy,^unnaturally light and seems to conform to your head.^It is obviously of remarkable craftsmanship. qstr_Just_a_random_sword|Just a random sword qstr_A_sword_made_of_ice|A sword made of ice qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_training|training qstr_surgery|surgery qstr_persuasion|persuasion qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory qstr__^| ^ qstr__2_speed^_2_manoeuvr|-2 speed^-2 manoeuvre^ qstr__5_speed^_5_manoeuvr|-5 speed^-5 manoeuvre^ qstr_+3_armour^+4_charge^|+3 armour^+4 charge^+10 hit points^ qstr__1_requirement_of_ri|-1 requirement of riding^ qstr_+1_requirement_of_ri|+1 requirement of riding^+5 hit points^ qstr_+1_speed^+1_armour^+|+1 speed^+1 armour^+1 charge^ qstr_+2_requirement_of_ri|+2 requirement of riding^+2 speed^+2 armour^+2 charge^ qstr_{s1}_Improves_foragi|{s1} Improves foraging skill qstr__56_hit_points^_4_re|-56 hit points^-4 resistance^ qstr__26_hit_points^_2_re|-26 hit points^-2 resistance^ qstr_+47_hit_points^+2_re|+47 hit points^+2 resistance^ qstr_+83_hit_points^+4_re|+83 hit points^+4 resistance^ qstr_{s2}_Heavy_Equipment|{s2} Heavy Equipment Penalties in certain skills qstr_{s2}_Medium_Equipmen|{s2} Medium Equipment Penalties in certain skills qstr___4_to_body_armour^| -4 to body armour^ qstr___3_to_body_armour^| -3 to body armour^ qstr___2_to_body_armour^| -2 to body armour^ qstr___1_to_body_armour^| -1 to body armour^ qstr__+1_to_body_armour^| +1 to body armour^ qstr__+2_to_body_armour^| +2 to body armour^ qstr__+3_to_body_armour^| +3 to body armour^ qstr__+4_to_body_armour^| +4 to body armour^ qstr__+6_to_body_armour^| +6 to body armour^ qstr_{s1}_Heavy_Armour _H|{s1} Heavy Armour High Penalties in certain skills qstr_{s1}_Medium_Armour _|{s1} Medium Armour Penalties in certain skills qstr_{s1}_Religious_Equip|{s1} Religious Equipment Increases persuasion qstr_{s1}_Gives_advantage|{s1} Gives advantages in certain skills qstr___4_to_head_armour^| -4 to head armour^ qstr___3_to_head_armour^| -3 to head armour^ qstr___2_to_head_armour^| -2 to head armour^ qstr___1_to_head_armour^| -1 to head armour^ qstr__+1_to_head_armour^| +1 to head armour^ qstr__+2_to_head_armour^| +2 to head armour^ qstr__+3_to_head_armour^| +3 to head armour^ qstr__+4_to_head_armour^| +4 to head armour^ qstr__+6_to_head_armour^| +6 to head armour^ qstr___4_to_leg_armour^| -4 to leg armour^ qstr___3_to_leg_armour^| -3 to leg armour^ qstr___2_to_leg_armour^| -2 to leg armour^ qstr___1_to_leg_armour^| -1 to leg armour^ qstr__+1_to_leg_armour^| +1 to leg armour^ qstr__+2_to_leg_armour^| +2 to leg armour^ qstr__+3_to_leg_armour^| +3 to leg armour^ qstr__+4_to_leg_armour^| +4 to leg armour^ qstr__+6_to_leg_armour^| +6 to leg armour^ qstr_{reg1?_5_swing_damag|{reg1?-5 swing damage^ }{reg2?-5 thrust damage^ } qstr_{reg1?_3_swing_damag|{reg1?-3 swing damage^ }{reg2?-3 thrust damage^ } qstr_{reg1?_3_swing_damage|{reg1?-3 swing damage^ }{reg2?-3 thrust damage^ }-3 speed qstr_{reg1?_1_swing_damag|{reg1?-1 swing damage^ }{reg2?-1 thrust damage^ } qstr_{reg1?+3_swing_damag|{reg1?+3 swing damage^ }{reg2?+3 thrust damage^ }+3 speed qstr_{reg1?+4_swing_damag|{reg1?+4 swing damage^ }{reg2?+4 thrust damage^ } qstr_{reg1?+5_swing_damag|{reg1?+5 swing damage^ }{reg2?+5 thrust damage^ }+1 speed{reg3?^+4 requirement of strength } qstr_{reg1?+2_swing_damag|{reg1?+2 swing damage^ }{reg2?+2 thrust damage^ }-2 speed{reg3?^+1 requirement of strength } qstr__5_damage|-5 damage qstr__3_damage^_3_speed|-3 damage^-3 speed qstr_+3_damage^_3_speed{r|+3 damage^-3 speed{reg3?^+2 requirement of power draw } qstr_+5_damage^+1_speed{r|+5 damage^+1 speed{reg3?^+4 requirement of power draw } qstr_+13%_max_ammo|+13% max ammo qstr_+2_damage^_2_speed{r|+2 damage^-2 speed{reg3?^+1 requirement of power throw } qstr_+3_damage^+3_speed|+3 damage^+3 speed qstr__3_damage|-3 damage qstr_Move_here|Move here qstr_View_notes|View notes qstr_Send_Spy|Send Spy qstr_Retrieve_Spy|Retrieve Spy qstr_Order_Sabotage|Order Sabotage qstr_Add_custom_note|Add custom note qstr_Send_messenger|Send messenger qstr_Accompany|Accompany qstr_Find_landing_point|Find landing point qstr_Select_as_target|Select as target qstr__{s61}_{s62}_| {s61}({s62}) qstr_killed_or_seriously_|killed or seriously wounded qstr_minor_wounded|minor wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Garrison_Troops|Garrison Troops qstr_Camp_Troops|Camp Troops qstr_Settlement_Troops|Settlement Troops qstr_Even_though_nearby_{|Even though nearby, {s1} does not come to your aid. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}.{s1} qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s9}_Is_under_siege_|{s9} Is under siege and you have lost {reg6} silver stags leaving a deposit of {reg7}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies have been spotted near {s1}. qstr_Enemy_patrols_have_b|Enemy patrols have been spotted near {s1}. qstr_A_medium_sized_group|A medium-sized group of enemies has been spotted near {s1}. qstr_A_significant_group_|A significant group of enemies has been spotted near {s1}. qstr_An_army_of_enemies_h|An army of enemies has been spotted near {s1}. qstr_A_large_army_of_enem|A large army of enemies has been spotted near {s1}. qstr_A_great_host_of_enem|A great host of enemies has been spotted near {s1}. qstr__{s10}_of_{s13}_recr| {s10} of {s13} recruits {s11} {s12} in {s14} qstr_Your_duel_with_{s1}_|Your duel with {s1} was cancelled due to unforeseen circumstances. qstr_debug __party_is_hir|debug party is hired to engage army. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s5}_has_the_greates|{s5} has the greatest support among the lords of the {s4} to be the next marshall, but {s0} overrules their choice. qstr_{s5}_has_the_greatest|{s5} has the greatest support among the lords of the {s4} to receive {s1}, but {s0} overrules their choice. qstr_{s1}_is_the_new_mars|{s1} is the new marshal of {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_You_gain_reputation.|You gain reputation. qstr_You_lose_reputation.|You lose reputation. qstr_Now_player_reputatio|Now player reputation is {reg1} qstr_{s1}_has_declared_wa|{s1} has declared war against {s2}. qstr_The_{s15}_complies_w|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your|{s6} has joined your party. qstr_You_now_owe_{reg2}_s|You now owe {reg2} silver stags to {s1}. qstr_Royal_guardian|Royal guardian qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Your_soldiers_patroll|Your soldiers patrolling {s6} disbanded because you left the faction! qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_the_ques|At the time the quest was given ^{s1} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_{s6}_{s7}|{s6} {s7}, qstr_The_following_lords_|The following lords are held prisoner here {s6} qstr_There_are_no_lords_h|There are no lords held prisoner here. qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while resting. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarms earlier. The time it takes for enemies to loot the village increases by 25%. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers to you by +1 every week. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, no matter how far you are from here. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance of captives being held here running away successfully. qstr_You_invite_a_drowned|You invite a drowned man to influence the people here to worship the Drowned God. qstr_Weirwood_tree|Weirwood tree qstr_Plant_a_weirwood_tre|Plant a weirwood tree to remember your ancestors and worship the Old Gods. qstr_Temple_of_R_hllor|Temple of R'hllor qstr_Build_a_temple_to_sp|Build a temple to spread the strength of R'hllor. qstr_Septry|Septry qstr_Build_a_septry_to_in|Build a septry to increase the worship of the Seven Faced God. qstr_Large_septry_of_the_|Large septry of the Seven Faced God qstr_Build_a_large_sept_t|Build a large sept to increase the worship of the Seven further. qstr_The_Drowned_God_shri|The Drowned God shrine qstr_Build_a_shrine_for_a|Build a shrine for a greater a influence towards the people here to worship the Drowned God. qstr_Weirwood_Forest|Weirwood Forest qstr_Plant_a_weirwood_for|Plant a weirwood forest for a greater increase in worship to the Old Gods. qstr_Shrine_to_The_Lord_o|Shrine to The Lord of Light. qstr_Build_a_shrine_to_pr|Build a shrine to practice spreading the power of R'hllor. qstr_Blacksmith|Blacksmith qstr_Build_this_to_facili|Build this to facilitate the manufacture of tools and weapons. qstr_Merchant_Guild_House|Merchant Guild House qstr_Build_this_to_please|Build this to please the merchant community and engage in trade enterprises. qstr_Library|Library qstr_Erect_a_library_to_i|Erect a library to increase and spread knowledge in your name. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}. qstr_ERROR _Companion_str|ERROR Companion strings actual/needed {reg1}/{reg2} qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_TPE_ERROR!__No_valid|TPE ERROR! No valid faction could be determined for this town. qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_Well_apparently_2500|Well, apparently 25,000 Dothraki attacked the city of Braavos. Though they couldn't penetrate the lines of only 3000 Unsullied. Hah, stupid Dothraki! qstr_I_ve_heard_the_boar_|I've heard the boar that killed the late King Robert Baratheon still runs free in that Kingswood area. May the seven bless he who brings back that boar dead. qstr_Westeros_has_become_|Westeros has become infested with thieves, murderers and mercenaries trying to profit from the war. Its not safe around here no more. qstr_There_s_been_reports|There's been reports of people being attacked by hill clans in the Vale. The name Ulf keeps being mentioned. qstr_People_say_giants_ro|People say giants roam beyond the wall. Others say its nonsense and just a way to scare folk. You make up your own mind but you sure wont see me hanging around there any time soon! qstr_Have_you_heard_about|Have you heard about that cave far beyond the wall? No? Umm.. yeah me neither! qstr_I_would_like_to_know|I would like to know about the Andles, wouldn't you? qstr_All_most_people_can_|All most people can do is fuck whores and get drunk while Westeros lies on the brink of destruction! qstr_The_Others!....._The|The Others!..... The Night King!... Pahaha! What nonsense. qstr_The_Wildlings_have_b|The Wildlings have been united beyond the wall they say. Call him the king beyond the wall ya know. qstr_Apparently_The_Port_|Apparently The Port of Ibben holds a secret. qstr_I_wish_the_world_was|I wish the world was less dangerous, few men grow old these days. qstr_I_ve_been_told_the_U|I've been told the Unsullied maintains strict discipline and training, for that reason they are the most powerful warriors in Westeros and Essos! qstr_Apparently_the_Unsul|Apparently the Unsullied can be bought from someone somewhere in Essos. qstr_two_days_ago|two days ago qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s12}_of_{s1}|{s12} of {s1} qstr_{s12}_of_{s2}|{s12} of {s2} qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s3}_{s2}|{s3}, {s2} qstr_You_are_issued_with_|You are issued with equipment of a {s1} {s2}. qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is taken from you. qstr_Your_reputation_has_|Your reputation has increased by {reg12}. qstr_Your_reputation_has_d|Your reputation has decreased by {reg12}. qstr_People_think_neither|People think neither better or worse of you. qstr_You_lost_{reg12}_ren|You lost {reg12} renown. qstr_No_one_listens_to_yo|No one listens to you. qstr_You_gained_{reg12}_ri|You gained {reg12} right to rule. qstr_You_lost_{reg12}_rig|You lost {reg12} right to rule. qstr_Your_claims_to_rule_|Your claims to rule fall on deaf ears. qstr_You_gained_{reg12}_b|You gained {reg12} bardic reputation. qstr_You_lost_{reg12}_bar|You lost {reg12} bardic reputation. qstr_You_received_{reg12}|You received {reg12} silver stags. qstr_This_performance_cos|This performance cost you {reg12} silver stags. qstr_lack_of_room|lack of room qstr_prepare_to_volley|prepare to volley qstr_end_volley|end volley qstr_Everyone|Everyone qstr_Archers!!_use_fire!!|Archers!! use fire!! qstr_Archers!!_extinguish|Archers!! extinguish flames!! qstr_Belfry_was_destroyed|Belfry was destroyed. qstr_Your_party_consumed_|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). qstr_{s2}_managed_to_fora|{s2} managed to forage {reg4} units of food to complement supplies. qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded qstr_{s0}^{s1} _{reg3}__{|{s0}^{s1} {reg3} ({s2}) qstr_{s0}^{s1}_ally_ _{re|{s0}^{s1}(ally) {reg3} ({s2}) qstr_{s0}^{s1}_enemy_ _{r|{s0}^{s1}(enemy) {reg3} ({s2}) qstr_{reg0}_of_your_priso|{reg0} of your prisoners escaped! qstr_ready_bows_and_missi|ready bows and missiles qstr_ready_side_arms|ready side arms qstr_ready_two_handers_an|ready two-handers and polearms qstr_brandish_shields|brandish shields qstr_doff_your_shields|doff your shields qstr_stand_and_fight|stand and fight qstr_avoid_melee|avoid melee qstr_shields_at_will|shields at will qstr_brace_for_charge|brace for charge qstr_remove_brace_and_fig|remove brace and fight qstr_{s2} _{reg3}_{reg4}_|{s2} {reg3}, {reg4} days qstr_{s4} _{reg4}|{s4} {reg4} qstr_{s1}__gathering_supp|{s1} (gathering support) qstr_{s1}__intelligence_|{s1} (intelligence) qstr_{s1}__attempting_to_|{s1} (attempting to rejoin) qstr_{s1}__embassy_|{s1} (embassy) qstr_{s1}__minister_|{s1} (minister) qstr_{s1}__under_arms_|{s1} (under arms) qstr_{s1}__separated_afte|{s1} (separated after battle) qstr_Westeros_and_Essos.|Westeros and Essos. qstr_spear_man|spear man qstr_ruler|ruler qstr_free_man|free man qstr__knows_of_you.| knows of you. qstr__has_no_opinion_abou| has no opinion about you. qstr_{s57}_and_{s50}|{s57} and {s50} qstr_{s1}_Renown _{reg40}|{s1} Renown {reg40}, Controversy {reg41}^Honor {reg42}, Right to rule {reg43}^You are a {s44} of {s45}^{reg45?{reg46?Your liege, {s46},{s47} You are the ruler of {s45}} }^^Friends ^Enemies ^^Fiefs ^ {reg50?{s50} no fief} qstr_{s1}{s2}_{reg46?Repu|{s1}{s2} {reg46?Reputed to be {s42} }^Renown {reg40}, Controversy {reg41} {reg46?Impatience {reg43} }^{s44} noble of the {s45}^{reg46?Liege {s46}, Relation {reg47} Ruler of the {s45}}^^{reg48?Currently prisoner of the {s48} }^Days since last meeting {reg49}^^Fiefs {reg51?(was promised a fief) } ^ {reg50?{s50} no fief} qstr_conventional|conventional qstr_adventurous|adventurous qstr_otherwordly|otherwordly qstr_ambitious|ambitious qstr_moralist|moralist qstr_just_met|just met qstr_admirer|admirer qstr_promised|promised qstr_breakup|breakup qstr_unknown|unknown qstr_Heroic_{s50}|Heroic {s50} qstr_Allegoric_{s50}|Allegoric {s50} qstr_Comic_{s50}|Comic {s50} qstr_Mystic_{s50}|Mystic {s50} qstr_Tragic_{s50}|Tragic {s50} qstr_{s1}{s2}_Controversy|{s1}{s2} Controversy {reg41}^Reputation {s42}, Courtship state {s43}^Belongs to the {s45}^{reg46?Her father, {s46} Her guardian, {s46}}{s47}^Allowed to visit {reg45?yes no} {reg48?Betrothed to {s48} }^^Days since last meeting {reg49}^^Poems ^ {reg50?{s50} no poem heard} qstr_Gathering_support|Gathering support qstr_Gathering_intelligen|Gathering intelligence in the {s66} qstr_Embassy_to_{s66}|Embassy to {s66} qstr_Minister|Minister qstr_none|none qstr_{s1}_{s2}^Reputation|{s1}, {s2}^Reputation {s42}^Born at {s43}^Contact in {s44} of {s45}.^^{reg48?Currently prisoner of the {s48} }^Days since last talked to {reg49}^^Current mission ^ {s50}{reg50?, back in {reg50} days. } qstr_{s1}^|{s1}^ qstr__knows_of_you| knows of you qstr_{s1}_wife_of_{s3}{re|{s1}, wife of {s3}{reg0?,{s60} } qstr_{s1}_{reg1?daughter_|{s1}, {reg1?daughter of sibling of} {s3}{reg4?, betrothed to {s5} }{reg0?,{s60} } qstr_{s3}_and_{s6}|{s3} and {s6} qstr_{s1}{reg4?_son_of_{s|{s1}{reg4?, son of {s5}{reg1?, {reg0?, }} }{reg1? prisoner{reg0?, } }{reg0?{s60} } qstr_{s10}_{reg1?daughter|{s10}, {reg1?daughter of sibling of} {s3}{reg4?, betrothed to {s5} }{reg0?,{s60} } qstr_Messenger_{s65}|Messenger {s65} qstr_Envoy_{s65}|Envoy {s65} qstr_Consul_{s65}|Consul {s65} qstr_Legate_{s65}|Legate {s65} qstr_Missi_Dominici_{s65}|Missi Dominici {s65} qstr_{s65}|{s65} qstr_{s10}{reg0?__who{s60|{s10}{reg0? (who{s60}) } qstr_{s11}__{s61}_|{s11} ({s61}) qstr_{reg0}_silver_stags_|{reg0} silver stags added to treasury. qstr_{reg0}_silver_stags_r|{reg0} silver stags removed from treasury. qstr_{s1}_and_{s2}_have_e|{s1} and {s2} have entered into an alliance with each other. qstr_{s15}_complies_with_|{s15} complies with the new alliance by attacking {s16}. qstr_{s1}_and_{s2}_have_c|{s1} and {s2} have concluded a defensive pact with each other. qstr_{s1}_and_{s2}_have_co|{s1} and {s2} have concluded a trade agreement with each other. qstr_{s1}_and_{s2}_have_con|{s1} and {s2} have concluded a non aggression pact with each other. qstr_you|you qstr_{s5}_patrol|{s5} patrol qstr_Transfer_to_{s5}|Transfer to {s5} qstr_{s5}_scout|{s5} scout qstr_.|. qstr_^The_village_has_a_h|^The village has a herd of {reg4} cattle.^ qstr_^The_village_has_{re|^The village has {reg4} sickly auroch.^ qstr_^The_poor_villagers_|^The poor villagers have no cattle.^ qstr_^I_write_this_from_a|^I write this from a nearby hill, as the village is currently being raided. qstr_^The_village_has_bee|^The village has been burnt to the ground ^and the inhabitants scattered. There is no reason for me to remain here, my lord. qstr_^and_enough_food_for|^and enough food for {reg7} days. qstr_^|^ qstr_{s7}_{s6}|{s7} {s6}, qstr_The_following_lords_a|The following lords are held prisoner here ^{s7} qstr_I_am_aware_of_no_lor|I am aware of no lords being held prisoner here. qstr_The_drink_in_{s21}_s|The drink in {s21}'s draughty castle is good enough,^though the company leaves much to be desired.^The guard is ever watchful and I fear they suspect me. qstr_^Tonight_I_shall_tak|^Tonight I shall take care of that business we had discussed earlier. qstr_^I_am_awaiting_furth|^I am awaiting further orders, my lord. qstr__day.| day. qstr__days.| days. qstr_My_lord_I_have_been_|My lord, I have been in {s4} for {reg5}{s10}^{s12}^I have discovered that {s4} has {reg6} defenders{s3}{s5}{s8}^{s13} qstr_My_lord_I_have_been_i|My lord, I have been in {s4} for less than a day.^Please have patience as I am still gathering information. qstr_I_ve_no_idea_why_{s2|I've no idea why {s21} would own such a miserable dump,^but I shall glean what information I can from these wretched peasants. qstr_{s21}_should_be_asha|{s21} should be ashamed of this shit heap.^ The inhabitants have naught but the rags on their backs.^I shall strive to survive on the piss these locals call wine. qstr_Not_a_bad_place_to_s|Not a bad place to stop for a tankard of ale.^{s21} must be a boring man, as I can find nothing^exciting about this place. qstr_{s21}_must_be_quite_|{s21} must be quite wealthy. I believe this is the first^place you've sent me where I did not share my bed with^rats, hags, and lice. qstr_Wish_you_were_here_m|Wish you were here, my lord. The whores are plump and wear^the finest silks. Wine flows from the fountains and^{s21} has paved the streets in gold. qstr_{s2}{s1}_|{s2}{s1}, qstr__The_following_food_| The following food items were destroyed or looted {s2}. qstr__A_mount_has_ran_off| A mount has ran off!! qstr__Some_tools_have_bee| Some tools have been broken or misplaced. qstr__{reg3}| {reg3} qstr_Debug __fac_relation|Debug fac relation is friendly, player is faction leader qstr_Debug __fac_relation_|Debug fac relation is friendly, player is marshal qstr_Debug __fac_relation_i|Debug fac relation is friendly, player is lord or mercenary qstr_Debug __fac_relation_is|Debug fac relation is hostile faction qstr_Debug __fac_relation_is_|Debug fac relation is neutral faction qstr_Debug __fac_relation_is_f|Debug fac relation is friendly faction qstr_My_good_friend_{s1}|My good friend {s1}, qstr_Greetings_{s1}|Greetings {s1}, qstr__{s1}_| {s1} , qstr___Though_our_kingdom| Though our kingdoms are at war, I have an offer you may find mutually beneficial. qstr___Though_I_am_no_fri| Though I am no friend of your kingdom, I have an offer you may find beneficial. qstr___In_the_spirit_of_b| In the spirit of better relations between our kingdoms, I send this letter. qstr___Though_I_am_not_we| Though I am not well known in {s2}, I find myself in need of this communique with thou. qstr___May_our_kingdoms_c| May our kingdoms continue to prosper under our current alliance. qstr___Long_have_I_been_a| Long have I been a friend of {s2} and would have you consider this message. qstr_Excuse_me_Lady|Excuse me Lady, qstr___I_have_long_ponder| I have long pondered this paradox, perhaps you can enlighten me. qstr_{s5}__You_should_be_|{s5} You should be women and yet your beards forbid me to interpret that you are so. qstr_{s1}_Whoremaster|{s1} Whoremaster, qstr___I_have_recently_ma| I have recently made the acquaintance of one of your kin. qstr_{s5}__Your_mother_is|{s5} Your mother is an easy glove, my lord, she goes off and on at pleasure. qstr_Ser_Gizzardless|Ser Gizzardless, qstr_{s5}__Boils_and_plag|{s5} Boils and plagues plaster you over, that you may be abhorred farther than seen and one infect another against the wind a mile. You souls of geese that bear the shapes of men. qstr__Lover_of_barnyard_a| Lover of barnyard animals, qstr_{s5}__What_a_slave_a|{s5} What a slave art thou to hack thy sword as thou hast done, and then say it was in a fight. qstr_Woman|Woman, qstr__I_recall_how_femini| I recall how feminine you were in youth. qstr_{s5}__What_a_maidenl|{s5} What a maidenly man at arms you have become. qstr_Run_coward|Run coward, qstr__.| . qstr_{s5}__Your_hearts_I_|{s5} Your hearts I'll stamp out with my horse's heel and make a quagmire of your mingled brains. qstr__Simpleton| Simpleton, qstr__I_despise_you.| I despise you. qstr_{s5}__Foul_spoken_co|{s5} Foul spoken coward, that thund'rest with thy tongue, and with thy weapon nothing dares perform. qstr_Say_wall_eyed_slave|Say wall eyed slave, qstr_{s5}___Whither_would|{s5} Whither wouldst thou convey this growing image of thy fiend like face? qstr_{s5}__There_is_a_cer|{s5} There is a certain party which stands in my way. What will it cost to have them removed? qstr_{s5}__My_men_and_I_h|{s5} My men and I have travelled far and find ourselves without sustenance. I would pay well for any food you could spare. qstr_{s5}_I_would_test_my|{s5} I would test myself against thy sword, if you are so inclined. I propose a friendly duel, so that we may know to count upon one another in the thick of battle. qstr_{s5}_Your_renown_in_|{s5} Your renown in battle is such that I would be well schooled to have fought against you. Shall we duel for the pleasure of a good challenge? qstr_{s5}_I_have_heard_yo|{s5} I have heard you are a lowly opponent and not fit for sport. Yet your presence offends me. Let us duel so that I may carve the stench away from thee. qstr_{s5}__Please_except_|{s5} Please except this gift to comfort you on your journeys. qstr___The_road_ahead_is_| The road ahead is hostile, and I am in need of assistance for any altercations that may arise. I would pay you {reg16} silver stags for such assistance. qstr_{s5}__choice_5|{s5} choice 5 qstr_{s4}{s5}|{s4}{s5} qstr_Ser_Errand_boy|Ser Errand boy, qstr___You_honour_me_with| You honour me with your communique, my Lord. qstr___I_have_considered_| I have considered your message, Lord Marshal, and here is my reply. qstr___I_have_considered_y| I have considered your message and here is my reply. qstr___Though_our_kingdoms| Though our kingdoms are at war, I felt a need to reply to your missive. qstr___Here_is_your_answe| Here is your answer, mercenary. qstr___My_reply_to_your_m| My reply to your message is thus. qstr___My_reply_to_your_me| My reply to your message is thus, mercenary. qstr___May_our_kingdoms_g| May our kingdoms grow and prosper through our communications. qstr___You_have_proven_to| You have proven to be a friend of {s2}, and warrant a reply. qstr__I_am_unable_to_cons| I am unable to consider your request at this time. I have more important matters to attend to. qstr_{s5}__I_will_not_abi|{s5} I will not abide your insults and demand you recant your words and meet me upon the field of honour, that I may gain satisfaction from your cries for mercy. qstr_{s5}__I_will_await_y|{s5} I will await you near {s9}. Be there within 24 hours or be forever known as a coward and liar. qstr_{s5}_Die_you_pompous|{s5} Die you pompous ass! I am coming for you. Let us see if your sword is as sharp as your tongue. qstr_{s5}_Only_fools_and_|{s5} Only fools and thieves bargain with coin they do not possess! qstr_{s5}_Do_not_ask_of_m|{s5} Do not ask of me a task you do not wish committed. I've no time for idle banter. qstr_{s5}_Kill_a_few_peas|{s5} Kill a few peasants, tip a few aurochs? I'm into that. qstr_{s5}_I_shall_lay_sie|{s5} I shall lay siege to the town, though I doubt much good shall come of it. qstr_{s5}_I_shall_besiege|{s5} I shall besiege the castle at your behest, but I do not expect to breech the walls. qstr_{s5}_If_I_can_catch_|{s5} If I can catch the cowards, I will put them to the sword, but do not expect me to chase them forever. qstr_{s5}_It_is_good_to_m|{s5} It is good to meet in commerce instead of war for a change. qstr_{s5}_It_would_be_les|{s5} It would be less than honourable for me to duel one of such low reputation. Perhaps we can speak of this again when you have proven your self in combat. qstr_{s5}_Yes_let_us_duel|{s5} Yes, let us duel. Meet me near {s9} within 24 hours. qstr_{s5}_I_look_forward_|{s5} I look forward to teaching you the finer arts of combat. Meet me near {s9} within 24 hours and you shall have your duel. qstr_{s5}_Ha!_I_will_glad|{s5} Ha! I will gladly deflate your oversized ego. Be prepared to fight with more than words, braggart. Meet me near {s9} within 24 hours, lest you be a dishonorable coward. qstr_{s5}__I_ll_have_none|{s5} I'll have none of your poison, assassin. qstr_{s5}__A_welcome_gift|{s5} A welcome gift on this dusty road. You have my gratitude. qstr_{s5}__I_ve_heard_of_|{s5} I've heard of your dishonourable actions and wish not to become another victim of your poisons. Keep your wine or poison, whichever it may be. qstr_{s5}__You_have_yet_t|{s5} You have yet to prove yourself trustworthy, thus it would be inappropriate for me to accept your gift at this time. qstr___{s14}__has_discove| {s14} has discovered that the wine was poisoned! Your attempt to poison him has failed. qstr_{s5}__You_think_to_p|{s5} You think to poison me! I'll see your head on a block for this, you vile son of a leprous whore! qstr__I_will_take_your_co| I will take your coin and protect you to the best of my ability. Know that I will not raise my sword against those I count as friends. qstr_{s5}__choice_8|{s5} choice 8 qstr__{s5}_^^____________| {s5} ^^ {s14} qstr__Reaper_of_peasants| Reaper of peasants qstr__Despised| Despised qstr__Disliked| Disliked qstr__Untrusted| Untrusted qstr__Indifferent| Indifferent qstr__Welcome_Guest| Welcome Guest qstr__Friend| Friend qstr__Trusted_Friend| Trusted Friend qstr__Hero| Hero qstr__The_Peoples_King| The Peoples King qstr__You_need_2_ponies_t| You need 2 ponies to pull the wagon!! qstr__You_must_have_tools| You must have tools in your inventory to build a wagon! qstr_You_spent_{reg1}_exp|You spent {reg1} experience points. qstr_{s9}^^^Level _{reg3}|{s9}^^^Level {reg3}^Health {reg2}%^Morale {reg4} qstr_Morale _{reg0}^^Orig|Morale {reg0}^^Origin {s21} qstr_State _Riding|State Riding qstr_State _On_foot|State On foot qstr__{reg1}%| {reg1}% qstr_{s1}^{reg2}|{s1}^{reg2} qstr_{s1}^^{reg1}|{s1}^^{reg1} qstr_While_working_in_the|While working in the mine, you found a new salt deposit. You are rewarded for your discovery. qstr_While_working_in_the_|While working in the mine, you found an iron deposit and are rewarded for the discovery. qstr_While_working_in_the_m|While working in the mine, you found a silver deposit and are rewarded for the discovery. qstr_While_working_in_the_mi|While working in the mine, you found a gold deposit and are rewarded for the discovery. qstr_While_working_in_the_min|While working in the mine, you found a deposit of rare minerals and are rewarded for the discovery. qstr_While_working_in_the_mine|While working in the mine, you were injured during a minor cave-in. qstr_While_working_in_the_mine_|While working in the mine, you were hurt during a cave-in. qstr_While_working_in_the_mine_y|While working in the mine, you were nearly killed during a cave-in. qstr_While_working_in_the_mine_yo|While working in the mine, your party was wounded during a cave-in. qstr_While_working_in_the_mine_a|While working in the mine, a cave-in badly injured your party. qstr_Casualties _{s8}|Casualties {s8} qstr_While_working_in_the_mine_you|While working in the mine, you were almost killed during a cave-in. qstr_While_working_in_the_q|While working in the quarry, you acquire stone and are paid for your labour. qstr_While_working_in_the_qu|While working in the quarry, you found an iron deposit and are rewarded for the discovery. qstr_While_working_in_the_qua|While working in the quarry, you found a silver deposit and are rewarded for the discovery. qstr_While_working_in_the_quar|While working in the quarry, you found a gold deposit and are rewarded for the discovery. qstr_While_working_in_the_quarr|While working in the quarry, you found a deposit of rare minerals and are rewarded for the discovery. qstr_While_working_in_the_quarry|While working in the quarry, you were injured during a minor cave-in. qstr_While_working_in_the_quarry_|While working in the quarry, you were hurt during a cave-in. qstr_While_working_in_the_quarry_y|While working in the quarry, you were nearly killed during a cave-in. qstr_While_working_in_the_quarry_a|While working in the quarry, a cave-in badly injured your party. qstr_{s21}_smiles_and_win|{s21} smiles and winks back.^Your relation with {s21} has increased by 2. qstr_{s21}_rolls_their_ey|{s21} rolls their eyes and looks very annoyed. qstr_{s21}_did_not_unders|{s21} did not understand your joke.^Your relation with {s21} has decreased by 1. qstr_{s21}_was_amused_by_|{s21} was amused by your joke, but did not laugh.^Your relation with {s21} has increased by 2. qstr_{s21}_thought_your_j|{s21} thought your joke was ridiculous.^Your relation with {s21} has decreased by 2. qstr_{s21}_laughed_out_lo|{s21} laughed out loud at your joke.^Your relation with {s21} has increased by 4. qstr_{s21}_laughs_and_jum|{s21} laughs and jumps.^Your relation with {s21} has increased by 6. qstr_{s21}_was_offended_b|{s21} was offended by your joke.^Your relation with {s21} has decreased by 10. You should improve your relationship, charisma and persuasion. qstr_{s21}_did_not_find_y|{s21} did not find your compliment flattering.^Your relation with {s21} has decreased by 1. qstr_{s21}_smiles_and_tha|{s21} smiles and thanks you for the compliment.^Your relation with {s21} has increased by 4. qstr_{s21}_rolls_their_eye|{s21} rolls their eyes and looks annoyed.^Your relation with {s21} has decreased by 2. qstr_{s21}_blushes_notice|{s21} blushes noticeably, but smiles and thanks you for the compliment.^Your relation with {s21} has increased by 6. qstr_{s21}_smiles_very_fl|{s21} smiles very flustered.^Your relation with {s21} has increased by 6. qstr_{s21}_was_offended_by|{s21} was offended by your compliment.^Your relation with {s21} has decreased by 15. maybe you should improve your relationship, charisma and persuasion. qstr_{s21}_pulls_their_ha|{s21} pulls their hand away before you can kiss it.^Your relation with {s21} has decreased by 1. qstr_{s21}_allows_you_to_|{s21} allows you to kiss their hand but shows no noticeable reaction.^Your relation with {s21} has increased by 6. qstr_{s21}_allows_you_to_k|{s21} allows you to kiss their hand but looks disgusted.^Your relation with {s21} has decreased by 2. qstr_{s21}_blushes_noticea|{s21} blushes noticeably when you kiss their hand.^Your relation with {s21} has increased by 8. qstr_With_eyes_closed_{s2|With eyes closed, {s21} allows you to kiss their hand for what seems a long time.^Your relation with {s21} has increased by 10. qstr_{s21}_pulls_their_han|{s21} pulls their hand away before you can kiss it, and slaps you.^Your relation with {s21} has decreased by 4. Maybe you should improve your relationship, charisma and persuasion. qstr_{s21}_holds_out_a_re|{s21} holds out a restraining hand and tells you to back off.^Your relation with {s21} has decreased by 4. qstr_{s21}_allows_you_to_ki|{s21} allows you to kiss their cheek but seems a bit uncomfortable.^Your relation with {s21} has increased by 8. qstr_{s21}_pushes_you_awa|{s21} pushes you away and tells you to leave {s37} alone.^Your relation with {s21} has decreased by 4. qstr_{s21}_blushes_noticeab|{s21} blushes noticeably when you kiss their cheek.^Your relation with {s21} has increased by 10. qstr_{s21}_laughs_and_blu|{s21} laughs and blushes noticeably when you kiss them.^Your relation with {s21} has increased by 12. qstr_{s21}_pushes_you_away|{s21} pushes you away and slaps you.^Your relation with {s21} has decreased by 30. maybe you should improve your relationship, charisma and persuasion. qstr_{s21}_allows_you_to_kis|{s21} allows you to kiss {s37} but seems a bit uncomfortable.^Your relation with {s21} has increased by 10. qstr_{s21}_laughs_and_all|{s21} laughs and allows you to kiss {s37} alone.^Your relation with {s21} has increased by 12. qstr_{s21}_embraces_you_e|{s21} embraces you enthusiastically as you kiss them on the lips.^Your relation with {s21} has increased by 14. qstr_{s21}_embraces_you_en|{s21} embraces you enthusiastically as you kiss for what seems to be a long time.^Your relation with {s21} has increased by 16. qstr_{s21}_holds_out_a_res|{s21} holds out a restraining hand and tells you to back off.^Your relation with {s21} has decreased by 35. maybe you should improve your relationship, charisma and persuasion. qstr_As_you_go_to_grab_th|As you go to grab their behind, {s21} slaps your hand away and tells you to mind your manners.^Your relation with {s21} has decreased by -4. qstr_As_you_go_to_grab_the|As you go to grab their behind, {s21} slaps your hand away with a smile and tells you to behave yourself.^Your relation with {s21} has increased by 10. qstr_As_you_go_to_grab_thei|As you go to grab their behind, {s21} pretends they did not notice you.^Your relation with {s21} has increased by 12. qstr_As_you_go_to_grab_their|As you go to grab their behind, {s21} smiles playfully and tells you to behave yourself or {s21}'ll have to punish you.^Your relation with {s21} has increased by 14. qstr_As_you_go_to_grab_their_|As you go to grab their behind, {s21} laughs joyfully.^Your relation with {s21} has increased by 16. qstr_As_you_go_to_grab_their_b|As you go to grab their behind, {s21} slaps your hand away and slugs you in the face.^Your relation with {s21} has decreased by 35. maybe you should improve your relationship, charisma and persuasion. qstr_You_try_to_convince_|You try to convince {s21} to go your room with you, but {s21} tells you that they are too busy.^Your relation with {s21} has decreased by 1. qstr_You_do_your_best_swe|You do your best sweet-talking and convince {s21} to go your room with you.^Unfortunately, {s21} has a headache.^Your relation with {s21} has remains unchanged. qstr_You_do_your_best_swee|You do your best sweet-talking and convince {s21} to go your room with you.^Unfortunately, {s21} is tired.^Your relation with {s21} has decreased by 2. qstr_You_do_your_best_sweet|You do your best sweet-talking and convince {s21} to go your room with you.^{s21} was impressed with your performance, but said that you should ask in a few days.^Your relation with {s21} has increased by 6. qstr_You_do_your_best_sweet_|You do your best sweet-talking and try to convince {s21} to go your room with you,^{s21} kisses you, embraces you and tells you that better tomorrow.^Your relation with {s21} has increased by 3. qstr_You_do_your_best_sweet_t|You do your best sweet-talking and convince {s21} to go your room with you.^ Today is your day. ^Your relation with {s21} has increased by 50. qstr_You_try_to_convince_{|You try to convince {s21} to go your room with you, but {s21} is offended by your advances and slaps you.^Your relation with {s21} has decreased by 35. You should improve your relationship, charisma and persuasion. qstr_Stormlands|Stormlands qstr_Westerlands|Westerlands qstr_Northmen|Northmen qstr_Ironborn|Ironborn qstr_Dornish|Dornish qstr_Others|Others qstr_The_Night_s_Watch|The Night's Watch qstr_Dothraki|Dothraki qstr_Free_Citizens|Free Citizens qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Hold|Hold qstr_{s1}_x{reg0}|{s1} x{reg0} qstr_Shieldwall|Shieldwall qstr_Hold_Fire|Hold Fire qstr_Fire_at_Will|Fire at Will qstr_Use_Shield|Use Shield qstr_Back_10_Paces|Back 10 Paces qstr_One_Handed_Weapons|One-Handed Weapons qstr_Two_Handed_Weapons|Two-Handed Weapons qstr_Ranged_Weapons|Ranged Weapons qstr_{s2}^{s1}|{s2}^{s1} qstr_No_Position_Orders|No Position Orders qstr_No_Weapons_Orders|No Weapons Orders qstr_DEBUG_ _Weather_pena|DEBUG Weather penalty {reg2}% - {s0} {reg0} to {reg1} qstr_DEBUG_ _{s0}_profici|DEBUG {s0} proficiency restored to {reg1} qstr_#|# qstr_{s0}{s1}|{s0}{s1} qstr_{s0}^ _{s1}__{s2}__{|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vTimer|vTimer qstr_Wank_ERROR!|Wank ERROR! qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_You_need_five_tool_k|You need five tool kits to improve your settlement! qstr_You_need_eleven_timb|You need eleven timber pallets to improve your settlement! qstr_You_need_seven_tool_|You need seven tool kits to build this mine! qstr_You_need_twelve_timb|You need twelve timber to build this mine! qstr_You_need_twelve_ston|You need twelve stone to build this mine! qstr_No_staff_have_been_h|No staff have been hired. qstr_To_hire_workers_you_|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your settlement for them to come and offer their services. qstr_Name _Yoren.|Name Yoren. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your settlement and develop the improvements you need. qstr_Name _Brendan.|Name Brendan. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Nefarious.|Name Nefarious. qstr_Occupation _Priest^In|Occupation Priest^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Kevan.|Name Kevan. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Nordic music. qstr_Name _Joan.|Name Joan. qstr_Occupation _Bard^Init|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring English music. qstr_Name _Petyr.|Name Petyr. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your tavern. qstr_Name _Marei.|Name Marei. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Whore^In|Occupation Whore^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Rosy.|Name Rosy. qstr_Name _Kayla.|Name Kayla. qstr_Occupation _Whore^Ini|Occupation Whore^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Rosa.|Name Rosa. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_Mas|Occupation This Master at arms is already working for you. qstr_Occupation _Master_a|Occupation Master at arms^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Albert.|Name Albert. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your settlement. qstr_Name _Stuart.|Name Stuart. qstr_Occupation _This_arm|Occupation This armourer is already working for you. qstr_Occupation _Armourer|Occupation Armourer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Jaqen.|Name Jaqen. qstr_Occupation _This_Mae|Occupation This Maester is already working for you. qstr_Occupation _Maester^|Occupation Maester^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Daario.|Name Daario. qstr_Name _Melwyn.|Name Melwyn. qstr_Occupation _Maester^I|Occupation Maester^Initial Cost 350^Weekly cost 30^Notes a highly trained maester who patches light and heavy wounds. qstr_Name _Janos.|Name Janos. qstr_Occupation _Maester^In|Occupation Maester^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Alliser.|Name Alliser. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_{s2}^^{s3}|{s2}^^{s3} qstr_The_trainer_{s11}.|The trainer {s11}. qstr_Build_your_personal_|Build your personal settlement. qstr_You_already_have_a_s|You already have a settlement built. Destroy your current settlement if you want to move it here. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build a settlement for you demand 5000 silver stags. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the settlement. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 5000 silver stags.^Time needed 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_Wait_here_for_some_t|Wait here for some time. qstr_Camping_allows_your_|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. qstr_Travelling_by_sea_ex|Travelling by sea exhausts men completely. Allowing your warriors some rest time will help make the trip more bearable. qstr_You_are_in_the_terri|You are in the territory of the Vale.^^The Vale is ruled by the Arryn's from the castle known as the Eyrie. Bastards of noble origin raised in the Vale are given the surname Stone. The borders of the Vale are held to be the Bite to the north, the Bay of Crabs to the south, the Mountains of the Moon and then the Riverlands to the west, and the narrow sea to the east. The Vale consists of various regions the Vale of Arryn itself; the Mountains of the Moon; the Snakewood; the Fingers; and the islands of the Three Sisters, the Paps, and Pebble. The Vale is located on the eastern shore of Westeros, a land of fertile soil, rivers, and lakes, protected by its largely impassable Mountains of the Moon. qstr_You_are_in_the_territ|You are in the territory of Dragonstone.^^Dragonstone is a castle located on the island of the same name at the entrance to Blackwater Bay. Located below the Dragonmont and shaped from stone to look like dragons, Dragonstone was the original seat of House Targaryen in Westeros, and had been colonized and fortified as the westernmost outpost of the Valyrian Freehold. The castle has a dark reputation. The ancient fortress was built using advanced Valyrian techniques of masonry that were lost in the Doom, causing it to look unique among all the castles in Westeros. qstr_You_are_in_the_kingd|You are in the kingdom of Norvos.^^Norvos, called Great Norvos by its people, is one of the nine Free Cities. The domains of Norvos stretch as far as the western bank of the Darkwash to the east and the Upper Rhoyne to the west. The Noyne is ruled by Norvoshi river galleys as far south as the ruins of Ny Sar, where she joins the Rhoyne. The city also claims dominion over the Axe upon the Shivering Sea, though the Ibbenese are known to dispute this claim, often bloodily.Norvos' climate contains sweltering summers and bitter cold winters, with harsh, cold winds, and a pale, wan sun. qstr_You_are_in_the_territo|You are in the territory of the North.^^The north has been ruled by the Starks for thousands of years from the castle known as Winterfell. Bastards of noble origin raised in the north are given the surname Snow. The north is vast in size. While some say it is nearly as large as the the other territories combined, in actuality it is roughly a third of the landmass controlled by the Iron Throne. The region is sparsely populated, with vast wilderness, forests, pine-covered hills and snow-capped mountains, speckled with tiny villages and holdfasts. Its climate is cold and harsh in winter and occasionally it will snow in summer.The north has two major land barriers, the Wall to the north and the Neck to the south. The north is bound on each side by major seas, the Shivering Sea to the east and the Sunset Sea to the west. qstr_You_are_in_the_territor|You are in the territory of the Riverlands.^^The Riverlands are a central region of the Seven Kingdoms of Westeros, consisting of the rich, fertile, and populous areas around the three forks of the Trident and the northern Blackwater Rush. The Riverlands encompass a region of plains, forests, hills, and endless rivers, and borders on every single kingdom except Dorne.At the time of Aegon's Conquest the Riverlands and the Iron Islands were ruled by House Hoare, the Kings of the Isles and the Rivers, although native river kings ruled centuries earlier. Because of their central position in Westeros and lack of natural boundaries, the Riverlands have been a frequent battleground. The people of the Riverlands are known as rivermen or occasionally Riverlanders, and they are a mixture of hardy warriors, peaceful fisherfolk and devout smallfolk. Their lords have a reputation for being notoriously quarrelsome, and are referred to as river lords.Noble bastards born in the Riverlands are given the surname Rivers. qstr_You_are_in_the_territory|You are in the territory of the Reach.^^The Reach is the most fertile part of Westeros and has numerous and well-populated villages and towns. Noble bastards born in the Reach are given the surname Flowers. Here is considered the home of chivalry in Westeros. It is the place where knighthood is looked upon with the greatest reverence and esteemed the most. It is also the place where the rules to tournaments are the most stringent and managed. This region also includes several islands, including the Shield Islands near the mouth of the Mander and the Arbor south of the Whispering Sound and the Redwyne Straits. qstr_You_are_in_the_kingdo|You are in the kingdom of Braavos.^^Braavos sprawls across a hundred islands in a vast lagoon. The Volantenes are fond of boasting that the hundred isles of Braavos can be dropped and drowned in their own harbour at the mouth of the Rhoyne. Within the kingdom of Braavos also lies the city names Braavos, also known as Braavos of the Hundred Isles and the Secret City Additionally, Braavos is sometimes referred to as the bastard daughter of Valyria. qstr_You_are_in_the_territory_|You are in the territory of the Iron Islands.^^The Iron Islands is an archipelago in Ironman's Bay, located in the Sunset Sea off the western coast of Westeros. Noble bastards from the Iron Islands receive the surname Pyke. The Iron Islands are home to a fierce seafaring people who call themselves the Ironborn. While some say the archipelago is named after the abundant iron ore on the islands, the ironmen claim it is instead named after their own unyielding nature. It is often said that every captain is a king aboard his own ship, so the islands are also called the land of ten thousand kings. qstr_You_are_in_the_territory_o|You are in the territory of Dorne.^^Dorne is the hottest region of Westeros. The region is rocky, mountainous, arid and dry, and features the only desert on the continent. Dorne is bordered by the Sea of Dorne to the north, the islands known as the Stepstones to the east, and the Summer Sea to the south. Stretched between them is the mountain range known as the Red Mountains, which separates Dorne from the Stormlands to the north and the Reach to the northwest and west.There are two major passes, the Boneway and the Prince's Pass, which go through the Red Mountains to the Dornish Marches of the Stormlands. The southern coast is some four hundred leagues long. It is ridden with cliffs, whirlpools, and hidden shoals, with few safe landings. qstr_You_are_in_the_territory_of|You are in the territory of the Night's Watch.^^The Night's Watch guard the wall which protects the realms of men. Here it is mostly cold, wet and bleak consisting of little wildlife and population. qstr_You_are_in_the_territory_of_|You are in the territory of the Free Folk.^^The free folk occupy the land north of the Wall, also known as the lands beyond the Wall. Some free folk are little more than savage and primitive raiders, but other groups live in small, settled communities and villages. Due to the impracticality of agriculture in the far north, many of them are hunters. The lands beyond the Wall are primarily wild, untamed and uncharted. The climate is harsh and bitter, especially in the far north in the Lands of Always Winter. The region immediately north of the Wall includes the haunted forest, a vast taiga-forest which covers most of the area, extending from the Wall to the furthest lands of Thenn. While no true roads exist, numerous game trails, paths, and old stream beds, called ranger roads, are used by the Night's Watch and free folk alike. qstr_You_are_in_the_territory_of_t|You are in the territory of the Dothraki.^^The Dothraki people are a culture of nomadic warriors in Essos who range across the vast grasslands of the Dothraki sea in hordes known as khalasars. They are large people with copper-toned skin, dark almond eyes, and black hair. The nomadic Dothraki do not have a tradition of settlements and rely heavily on raiding neighbouring nations, and each other, for subsistence. They can however erect large grass canopies for special occasions, but typically live in portable tents, always on the move. They have only one permanent city called Vaes Dothrak, which serves as their capital.Although they disdain the exchange of currency, they do give and accept gifts, often including slaves. Sometimes a strong khalasar may threaten to sack one of the Free Cities or demand tribute. They are a people to be wary of. qstr_You_are_in_the_kingdom|You are in the kingdom of Pentos.^^Pentos is a large port city, more populous than Astapor on Slaver's Bay. Located closest of all the Free Cities to King's Landing in Westeros, Pentos is one of the westernmost of the Free Cities. The city lies on the Bay of Pentos off the narrow sea, with the Flatlands and Velvet Hills to the east. Even though Pentos has massive, high walls, it is often regarded as the most vulnerable of the Free Cities. It was founded by merchants, traders, seafarers, and farmers from the Valyrian Freehold as a trading outpost and continues to be an important trade hub to this day. Slavery has been forbidden in Pentos since its last war with Braavos. Nonetheless, there are many servants here that are slaves in all but name. qstr_You_are_in_the_territory_of_th|You are in the territory of the Targaryens.^^House Targaryen is a noble family of Valyrian descent, and is the only family of dragonlords who survived the Doom of Valyria. They ruled as the kings on the Iron Throne and as the Great House of the Crownlands for nearly three hundred years. House Targaryen took possession of the castle Dragonstone upon leaving Valyria. Following the Conquest, they built the Aegonfort in the capital city of King's Landing. The Aegonfort was later torn down and replaced by the Red Keep, which remained their main seat for the duration of their dynasty, and which houses the Iron Throne. qstr_You_are_in_the_kingdom_|You are in the kingdom of Myr.^^Myr is considered to be among the most advanced of the Free Cities, and is famed for its arts and learning. Modern Myr was founded by merchant adventurers from the Valyrian Freehold after they conquered a walled Andal town. Their main exports are finished goods, such as carpets and lace. It is thought the best glass and lenses come from Myr, and lenscrafters from Myr are considered to be without equal in all the world. qstr_You_are_in_the_kingdom_o|You are in the kingdom of Tyrosh.^^Tyrosh is a fortress city, protected by high walls, located on the northernmost and easternmost of the Stepstones. Its inner walls are fused black dragonstone. It is a mercantile city, where trade is considered a much more honourable profession than arms. Shortly after its founding, Tyrosh quickly grew out into a rich city, due to the discovery of a certain variety of sea snail. The Tyroshi are renowned for their greed. qstr_You_are_in_the_kingdom_of|You are in the kingdom of Lorath.^^The Lorathi isles are bleak and stony, but in their waters plenty of cod, whales, and grey leviathans can be found, as well as colonies of walrus and seal. Lorath is the smallest, poorest, and least populous of the Nine Free Cities. It is located far from the trade routes, which has made it the most isolated of the Free Cities. qstr_You_are_in_the_territory_of_the|You are in the territory of the Westerlands.^^The Westerlands is a region in the west of the continent of Westeros, it is not the largest, most populous, or most fertile part of the realm, but they are the richest. Full of hills and crags, the land is dotted with mines from which pour gold and silver in astonishing quantities. Before the Targaryen conquest, it was known as the Kingdom of the Rock. People from the Westerlands are known as westermen. The customary surname of bastards of noble origin born in the Westerlands is Hill. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of Lys.^^Lys, a mercantile city is built on a fertile island considered a paradise by Valyrian dragonlords. The sunny island is fertile with palm and fruit trees, and the surrounding blue-green waters are filled with fish. Protected by high walls and hired sellswords and a city dominated by wealth rather than by birth, Lys is where trade is considered a profession more honourable than arms. Lys is ruled by conclaves of magisters, chosen from amongst the wealthiest and noblest men of the city. Slaves in Lys outnumber free men three to one. More than anywhere else in the known world, the blood of Old Valyria still runs strong in the Lyseni, who are regarded as beautiful. qstr_You_are_in_the_kingdom_Q|You are in the kingdom Qohor.^^Qohor is also known as the City of Sorcerers. Due to its location, Qohor functions as the gateway to the Dothraki sea. Trading caravans bound for Vaes Dothrak and the lands beyond the Bone Mountains provision themselves in Qohor before heading towards the Dothraki sea. Similarly, caravans returning from the Dothraki sea arrive first at Qohor. The initial settlement of Qohor was a lumber camp along the Forest of Qohor which was colonized by followers of the Black Goat. The religious dissidents abandoned Valyria, rejecting the religious tolerance practised by the Valyrian Freehold. qstr_You_are_in_the_territory_of_V|You are in the territory of Volantis.^^Volantis, often called Old Volantis and the First Daughter is one of the greatest, richest, and most powerful of the city-states and was once the most populous. The climate of Volantis is hot and humid, the air is hot and heavy. Beyond the waterfront and its breezes the streets and alleys of Volantis are enough to drown a man in his own sweat, as least on the eastern side of the river. Heat shimmers off of the streets, giving a dreamlike quality to the surroundings. qstr_You_are_in_territory|You are in territory of the Stormlands.^^The Kingdom of the Storm was a sovereign nation until the War of Conquest, in which the last Storm King was slain. The region is so-named for the savage and frequent autumn storms that batter the coast after beginning in the Summer Sea. Although it is rainy, the region is fertile enough. There are no cities in the Stormlands due to the strong martial culture of the storm lords. Noble bastards raised in the Stormlands are given the surname Storm. qstr_Steppe|Steppe qstr_Snow|Snow qstr_Arid_Desert|Arid Desert qstr_Steppe_Forest|Steppe Forest qstr_Forest|Forest qstr_Snow_Forest|Snow Forest qstr_Ocean|Ocean qstr_Sea|Sea qstr_Desert|Desert qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Religious _{reg1}^Su|Religious {reg1}^Surgery Bonus {reg2} (max 3) qstr_Unsullied _{reg1}^Ta|Unsullied {reg1}^Tactics Bonus {reg2} (max 3) qstr_Veteran_Ironborn_Rea|Veteran Ironborn Reaver {reg1}^Looting Bonus {reg2} (max 3) qstr_Shepherd _{reg1}^For|Shepherd {reg1}^Foraging Bonus {reg2} (max 3) qstr_Spies _{reg1}^Foragi|Spies {reg1}^Foraging Bonus {reg2} (max 2)